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[Help; RPGXP] Minkoff sideveiw battle system

Started by neutral12, April 17, 2011, 02:04:43 AM

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neutral12

Hello.

I'm currently working on a game for RPG Maker XP. For what ever known reason. When i'm doing a cut scene in a game. For example, people are moving around and talking on the overworld. My guy will have the ability to move during these cut scenes; which I don't want. Since then it screws up my movement events. I'm not sure how to fix this, since there is no halt command like in RPG Maker 2003. Like I said, I want to make it so it disables any kind of movement when pressing the arrow keys, until I want it to move again. I'm sorry if my description seems bland, but it was pretty hard to explain. (This issue has been solved, thank you so much for your help and generosity!)

Also. I really don't like the default battle system in RPG Maker XP. I want to make it like how it is in FF and RPG Maker 2003. The side battle system. I heard Minkoff was the best one. However, when I loaded it into my game. Sure, it works. But I have no clue how to add my own sprites into it. When ever I try it, it fails. So... I figured the best thing to do was to ask here on how to use it correctly. Hopefully somebody can give me a good tutorial on it.

Thanks for your support.


Neutral12.

Pokey

On the first thing, use AUTORUN as the trigger rather than PP.USe one Autorun event to control all events in the cutscene.On the second one, i havent tried it.

neutral12

Auto Run tends to freeze my game when ever the character enters the map that the Auto Run is on. How do I prevent Auto Run from freezing my game?

Thunder Wave

Autorun will run until you switch it to stop running.  You must make the autorun stop if it keeps your people from moving, otherwise use parallel.  But then you must be careful that parallel doesn't interfere with what you are doing.  It's tricky but try it.
coming soon to a pc near you




Nessiah

That's odd, just do autorun and the events will run fine-- then have a switch on the end and call an empty page etc.

Unless we're missing something here, how about a screenshot of said event page?


neutral12

Quote from: Nessiah on April 17, 2011, 01:57:48 PM
Unless we're missing something here, how about a screenshot of said event page?

Alright, I'll do that since that will make it easier to explain. Here it is;



This is the area where I start having issues and will give a basic understand of what's going on. The areas I drew a green line at is where you have the ability to move for a bit until the other events kick in. So basically, here's a more detailed summary of what's going on here.

You exit an INN in my first town, there's an NPC on the left side that see's 2 injured soldiers (the nurse) [Before the movement event kicks in, you're able to walk for a bit. Which screws up the movement events.]. So immediately, the main character walks a bit to the left [At this point you're able to control your guy for about 1 second, after the movement event for walking left finishes screwing up the movement events]. Then the characters 2nd party member walks out from under him (think of this as the feature in Final Fantasy. Where all your party members walk out of you and stand next to you, etc.). The Nurse goes (Nooooo) and what not. She runs up [At this point you're able to also walk freely during the time she is running up, then you can't move again because she gets to her destination]. Then the main character and his second party member chit chat, they walk toward the nurse.

This is why I want the arrow keys to prevent movement during this cut scene unless its a movement event. Or else, it screws up the event.

pacdiggity

Make the parallel process event run until you want the player to stop moving, then activate a self-switch to turn on an autorun page. Then when you're done, self-switch the autorun off.
it's like a metaphor or something i don't know

neutral12

Well, that time it didn't freeze my game. But now the event doesn't work at all. It get's to the point where it turns the invisible event into the noble sprite. But after that nothing happens.

pacdiggity

Did you set the auto-run page to the self-switch condition or just leave it as is?
it's like a metaphor or something i don't know

neutral12

Yea, on the first page what I did was. I placed a parallel event which has an conditional branch that says. "If [this switch] is on, then self switch D activates". Then I made a second page where I used the conditions check box on the top left. I made that to check for "if self switch D is activated".

Would it be easier to understand if I posted pictures?


Edit: Never mind, I was stupid on my part. The first page of the event was checked Player Touch instead of Parallel Process. *Face palm*.

Thank you so much, I strongly appreciate your advice and help.

pacdiggity

Why do you need that conditional? Can't you just place the command at the end of the event.
it's like a metaphor or something i don't know

neutral12

Never mind, I was stupid on my part. The first page of the event was checked Player Touch instead of Parallel Process. *Face palm*.

Thank you so much, I strongly appreciate your advice and help. I was spending hours on getting this event to work. But now since I got help from here I feel so much more confident!


Ok so now since I got that problem solved.... Does anybody know how to work the Minkoff sideveiw battle system?