Ok so I really want to create diseases that have certain damaging effects (Like lowering an attribute until you use a cure disease potion or a cleric could heal you). How can I do this with just events?
Aww, drat. B( I'm no good with XP. D:
Quote from: The Dude on September 03, 2013, 02:37:25 AM
My bad DX It's for XP.
It's pretty much the same, only, that there are % increase & decrease parameters.
States Creation[spoiler]
First you go to states and then you can change the restrictions, as you like, for an example you can say "Can't use magic".
Second point is you can raise or decrease the parameters as you wish like in the second red box. For example I decreased MAXHP and MDEF by 10%, shows up in the editor as 90%. I also reduced PDEF by 25% means 75% in the editor.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg38%2F5760%2F3hwb.png&hash=8f288f5b9ce05fb411ac0f0f69ac60d492c9b9cb)
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Add State To Character[spoiler]
Then you can make a event that gives you the state by clicking at "Change state..."
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg7%2F4638%2Fvy4c.png&hash=4211bed8cca2e4c8bbc5648d2f2943466a85d0a7)
Then you can select, if only one character or every character get's this state "add" or loose this state "remove".
Then you select the state you like to add, for example "Disease"
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg707%2F7520%2Fwcok.png&hash=a473be2fbbbd24c334aeb6a1fedac112ed7e8350)
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Items To Cure States[spoiler]
1. You have to choose, which character is scope, for example I chosen "One ally".
2. You have to choose, which state should be removed or added, in our example removed so I chosen "- Disease".
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg40%2F4521%2Fwqlh.png&hash=cd7244568e9509dc9078310e3ae19a2d6d36ad92)
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I hope, that I could help you, if you need more simply let me know and I tried better on my help skills. ;) (\s/)
Quote from: The Dude on September 03, 2013, 02:37:25 AM
My bad DX
Naaaaaaah, it's my bad. :p I'm the dumbass that didn't see "RMXP Event Systems" at the top of the screen. xD
And +rep to Octavia. =o I'd feel bad if nobody got to this, after my failure. :V
Quote from: The Dude on September 02, 2013, 05:37:08 AM
How can I do this with just events?
Well, do you really want to do it with just events, or are you looking just to avoid scripting? You can do it the way Octavia said, but if for some reason you absolutely HAVE to have an event system in place, instead of having the item remove the state, create a common event that your item calls on, that removes the state instead; although, that would be more complex than need be.