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Screenshot Thread

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pokeball :)OfflineMale
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Don't delete topics to make a fool of other members because you can't handle criticism the right way.

banned - 1day
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Uh, who got banned?

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I would assume JJanem.

Also, to be fair to Craze, there was no way he could have known that JJanem deleted his/her post.

EDIT::

Actually, it was Craze. I unbanned him as he did not delete anything.
And I didn't ban JJannem because I do not think she deleted her post with the malicious intention of making a fool of anyone.  :police:
« Last Edit: October 13, 2008, 03:06:07 PM by Surgeon Sage »

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Haha. Surely that was an accidental slip-up.  ::)

Commenting on my screenshots would be a nice conclusion to this whole debacle!

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I think the replacement of skill names is pretty cool.

Also, are you phylomortis? I remember playing a game way back where you're an ambassador or something at a party and people attack - anyway it was fun and I think made by phylomortis.

Anyway:

I think it strange that there is a plant in the midst of what looks like some lava pit of doom. I don't know if I like the one level of gradation - but I think it works for that map if it's inside a volcano or something as I would assume.

I also like the font you are using a lot.
« Last Edit: October 13, 2008, 03:06:17 PM by Surgeon Sage »

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alright, sorry shouldnt have deleted that post.
ill be gone.  ;)
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Phylomortis: Avant-Garde (the game that you're thinking of) was made by RPG-Advocate, who the internet sadly lost due to WoW. :< In certain other forums and rm* cliques, "Phylomortis" is a synonym for "RIDICULOUSLY AND ARBITRARILY DIFFICULT."

I chose the green flora because it's a strong contrast. The map is part of an entrance to the "real world" (not OUR world, but a real fantasy world) from a sort of limbo. I felt that the contrast fits due to the chaotic nature of being not-real! The mapping style might be off-putting at first, but the entire game is done (well, going to be done since it isn't complete :< ) in that sort-of side-view style.

The font is Qlassik Medium and can be found for free at [every font site ever], if you're interested.

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I remember avant-garde.

And his site.

Those were good days, i forget where his site was though.

Nothing there except a shitload of rips and some decent 2k3 tutorials.

I hear he's working on ara fell now. good stuff.

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Sorry for the whole banning. No one should have been banned, it was just something stupid to do.

The skill names sound pretty badass.

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lol k,  I was wrong. I though that same guy deleted his previous map to make it look like falcon was commenting on DAS's map.
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I like that map a lot, Nessiah. Is that an original or a rip?

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I like that map too. .___. looks awesome.

Someone suggested something with pictures for the branches, thou, it's bothersome when they follow you for the entire screen in gameplay.

Spoiler for Less Branches, darker shade, branches overlap, <sigh>, Temple incomplete & buggy, Message window messing:

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I guess its a start. I just don't like the border of the windowskin. :-\


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Nice, on both counts.

I need, on both counts 8D

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Might as well throw something here. Here's some screenies for an new RMVX collaboration between me and the Playful Otter. It's called HELL BREAKER, a fast-paced action/fighting game in which "all Hell will break loose". There's still a lot of emptiness because we need enough room to manuever the player yet have it look nice. It's a work in progress.




Simple battle on top of a clock tower. Oh, and that yellow orb is a just ball of energy that is about kill you if you don't dodge it.



Continuation of above battle as it reaches its climax. By odd luck I caught the sprites in almost exactly the same location.



Heated battle in the lava pit. Watch out for random spurts of flame that will appear every once in a while.



Just two people having fun in the snow. Well, assuming trying to slit each other's throats is fun.





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I like that map a lot, Nessiah. Is that an original or a rip?

We ripped it from Romancing Saga 3 from SNES :)
It was pretty hard since Romancing Saga's maps are 8x8 tiles


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The mapping is lacking a lot. Just because you need emptiness doesn't mean you can't put some stuff in the background.

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I think a wicked parallax would be great on those maps.
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cool idea so far Zylos, I hope the game comes out well.

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The mapping is lacking a lot. Just because you need emptiness doesn't mean you can't put some stuff in the background.

Yeah, it's still a work in progress. Combo of me not being that great of a mapper and working with RMVX tilesets makes it tough. Any suggestions as to what exactly to add to the maps?




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I understand you need to keep the main field barren, but why not put some stuff in the background? Put some rocks, towers, crystals, etc. Just anything, use up some of the space ;)


Tyrius and Dane betting on a fight.

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Falcon: I love that screen. You've managed to make a very nice map without cluttering it fill of BARRELS AND FLOWERSLOL.

ABS guy: That lava pit fight upsets me. Try something more like this:

I don't have a lava parallax so I used a tile other than the wire, but you get the idea. Add stuff AROUND THE FIELD and make the battle area less perfectly symmetrical. The player has plenty of room on this sample map. Some things make sense to so right-angled: the tower is fine, but maybe you could add some turrets on the side? That icy place could use a few cracks and juts.

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lol, I have now been dubbed the ABS guy. Well, while your example map certainly is a lot less empty, that sort of randomness and extra stuff looks horrid to me. This is a man-made arena suspended over a lake of lava, thus it is supposed to be symetrical and more mechanical than natural (IE, no random rocks in the lava). Also, that's not a paralax, it's just the lava tileset.

Anyways, these are some of the improvements I made last night.




Any better?
« Last Edit: October 17, 2008, 08:39:11 PM by Kuja »