October 05, 2007 - Information from holloway from the Gaming World forums has recently reported the existence of RPG Maker XP's sequel, RPG Maker VX. According to his sources, Play-Asia.com has recently opened its pre-orders to RPG Maker VX. According to Tkool Newspaper, it is presumably an upgrade to RPG Maker XP, like RPG Maker 2003 was to RPG Maker 2000.
On the same site it states that RPG Maker VX been scheduled to be released on December 27, 2007 and it will be sold for a price of ¥8980 (USD $99.00 or AUD $116.31). However, there are currently no formal announcments from the developers of the RPG Maker series, Enterbrain.
The Tkool Newspaper also notes several information regarding this new program, such as the strengthening of the autotile function, increase of frame rate, and a feature that will help people that are not good at programming. This information is not confirmed.
According to Tkool Newspaper, a site which was supposed to accept pre-orders for RPG Maker VX has been deleted on the 2nd of October. However, Play-Asia.com's pre-order page still exists.
There has been many speculations on the sequel to the popular game engine RPG Maker XP, but most of them were left unconfirmed - could this be one of them? We would still have to wait for Enterbrain's official announcement.
The console for VX being PC?
RPG Maker 2003 is to RPG Maker 2000, as RPG Maker VX is to ?
QuoteThe console for VX being PC?
Yes.QuoteRPG Maker 2003 is to RPG Maker 2000, as RPG Maker VX is to ?
Like rm2k3 was an upgrade to rm2k, RPG Maker VX will be an upgrade to RPG Maker XP, if I understand clearly.
I know how I'm gonna steal this already. :V
I can't wait. :D:D
I hope to God there's a keygen.
I hope to God there's a keygen.
Sooner or later, I'm sure there will be :I
If anyone is so eager, go buy it.
If not, use Stencyl which will probably be much better.
Such utter failure.....
RPG Maker VX
RPG Maker VX is the latest RPG Maker version announced by Enterbrain. It's official release is scheduled for Dec. 27 2007, and the online shopping website Play-Asia.com is already selling the program as a pre-sale at the cost of USD 99$. In this new maker, the interface will be more user-friendly, allowing new users to create their games with ease. Also, the frames per second rate was doubled, allowing a higher quality in gaming. The programming language Ruby will still be the same. Also, a new editor and a new RTP are included.
...e. Also, the frames per second rate was doubled, allowing a higher quality in gaming. T...
Spoiler for:
Hey, What's the "CERO A" mark?
A new partner or something?
They don't look THAT bad in my opinion... I do prefer XP's graphics, but these look more smooth and easy on the eyes.
Hey, What's the "CERO A" mark?
A new partner or something?
That's Japan's rating system, I think.
I like how the charasets are small people. Much easier to draw/edit. XD
Aluxes isn't called that or ARshes! He was renamed! it's now Shawn!
Serios.
But if you can use scripts....
But if you can use scripts........the possibilites are endless.
But if you can use scripts....
...then fish eat yogurt?
At a closer look it does look pleasing. Gives a Final Fantasy I like look for the whole thing. I guess the only bad thing is the battle system (By the looks of it).
Here, I just copy pasted this from a topic I made in another site.
RPG Maker VX (http://www.enterbrain.co.jp/tkool/products/rpgvx/index.html)
Google translated (http://64.233.179.104/translate_c?hl=en&sl=ja&u=http://www.enterbrain.co.jp/tkool/products/rpgvx/index.html&prev=/search%3Fq%3Dhttp://www.enterbrain.co.jp/tkool/products/rpgvx/index.html%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3D8QV)
Blog at Famitsu.com (http://www.famitsu.com/blog/tkool/)
Google translated (http://translate.google.com/translate?hl=en&sl=ja&u=http://www.famitsu.com/blog/tkool/&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dsite:http://www.famitsu.com/blog/tkool/%26hl%3Den%26safe%3Doff%26sa%3DG)Spoiler for images:
So, what do you guys think?
I'm guessing that the tabs underneath the tileset will be to switch tilesets, so that means you aren't limited to one tileset. I couldn't find any layer buttons, so I'm not sure if they have map layers or if it's infinite. I like that they're using faces again instead of battlers. Also, it seems that they switched back to 2K battle system, I'm hoping that they will have an option for 2K3 type battle system as well.
but the default battle system sucks. NEEDS SPRITES.
but the default battle system sucks. NEEDS SPRITES.
Some new features of RPG Maker VX, provided by Game Watch:
- The autotiling is strengthened to produce better maps
- Face graphics can be shown in dialogues again, like in RPG Maker 2000/2003
- All new default material (graphics and sound) by Osamu
- Fonts are modified in different areas
- Implementation of the popular 'run' feature (press Shift to make your character walk faster)
- Frame rate is increased from 30 FPS to 60 FPS to produce smoother gameplay.
- Many popular functions that were implemented by scripting in RPG Maker XP has been converted to event commands in RPG Maker VX!
- A 'beginner function' that automatically creates things like treasure chests, doors, inns, random dungeons, etc.
Tsukuru Blog: About RPG Maker VX Material
Important information regarding graphics.
By SeeYouAlways
October 10, 2007 - The Tsukuru Blog is Enterbrain's blog for the development of RPG Maker VX. Yesterday's post dealt with the official announcement of RPG Maker VX itself and today it talks more about the new graphics that we will be seeing.
According to Kawashima (writer of the blog), some graphic formats will be changed in RPG Maker VX (oh no!). Appearantly some will have different format to RPG Maker XP.
Tilesets
They retain the same size and format but minor adjustments will be required because of the new autotiling feature.
Characters
RPG Maker VX's character sets will resemble that of RPG Maker 2000/2003; each file can have up to 8 characters in one set. Looks like they are bringing back old features... Yet again.
However, do not worry as you can still use single characters.
In addition, a new screenshot has been posted that emphasizes the expression bubbles (does it take the form an animation, or a character though?).
Faces
Facial expressions brings your characters alive - now that is done easily with RPG Maker VX. The screenshot below shows us the corresponding face graphic in the dialogue and the character's expressions shown in the expression bubble. This will reduce much workload for developers.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F00004a.jpg&hash=e5264500af3553a05749b61f717fa70628373cf0)
October 11, 2007 - Today the Tsukuru Blog tells us about the return of the vehicle function of RPG Maker VX for world maps.
Nothing special as we have seen this feature through other screenshots already, but we get to see a new screenshot nonetheless. The vehicle function did not exist in RPG Maker XP (who knows why not) and hence this popular feature from RPG Maker 2000/2003 is returning to RMVX. Like before, you just place the vehicle starting position icon and characters can ride on it.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F0009a2.jpg&hash=3edc8bad62186d8d4e4ac73956352b8e2af1aef8)
The character is talking while on the airship vehicle.
World maps can still take the effect of specific areas of the world, such as encoutner rates, etc.
I couldn't find any layer buttons, so I'm not sure if they have map layers or if it's infinite.Spoiler for images:
They did this to counter the realise of Stencly, when it comes out we will use it but, no one else will because of the snazzey new RPG maker. I vote we all spread Stencly Proppaganda! lulzI'm more than positive that everyone will use Stencyl more than this RPG Maker VX. Also, the Stencyl team doesn't want the forums to become too crowded.
They did this to counter the realise of Stencly, when it comes out we will use it but, no one else will because of the snazzey new RPG maker. I vote we all spread Stencly Proppaganda! lulzI'm more than positive that everyone will use Stencyl more than this RPG Maker VX. Also, the Stencyl team doesn't want the forums to become too crowded.
Yeah whoever's saying this looks like a souped-up 95 is right on the spot.
Also because the Stencyl site has MOAR information, not just dissapointing battle system screenshots of gay reptard dragons :Vlol
Admit it, VX sucks.
Hardcore.
If by scripts or by something else we can make the battle system different from the spriteless gay reptard pic then i think this will be good.
Tsukuru Blog: Who Drew the Face Graphics?
RPG Maker VX features some new beautiful graphics.
By SeeYouAlways
October 19, 2007 - RPG Maker VX features the return of face graphics, which was not implemented in RPG Maker XP, as announced and seen on some of the screenshots. Well, today's blog post talks briefly about them.
In RPG Maker VX, the face graphics are drawn by Fumio Minagwa, the owner of RGB230, which exhibits his illustrations.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgrevolution.com%2Fnews%2F102007%2Fblog071019_2.jpg&hash=80edc426e803484bae016f7ddcd02bc008d429da)
It is evident that he is one talented artist, as we can see in other released screenshots. We look forward to seeing more of his excellent work at the date of RPG Maker VX's release.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Frpgrevolution.com%2Fnews%2F102007%2Fblog071019_1.jpg&hash=ea75a507b28d395642c417d47956daeeca915380)
RPG Maker VX Engine Features
Database
Objects in the game you are making such as your hero, skills (e.g. magic), items, enemies, etc. are created and managed by the database. When you first create your game, general content is already created for you so you do not have to start completely from scratch. Solely by the use of the database, an original game can be created.
Upgraded from RPG Maker XP:
Actor
You can now set face graphics to heroes. Additionally, you can add options such as dual wielding weapons as well as AI control to each character, like in RPG Maker 2000 and RPG Maker 2003.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F3-1.jpg&hash=e6a87d9595ae377f596eb905f8147c6ebfb87f53)
Actor Database
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F3-2.jpg&hash=9e18a4242f87a3ab752cc4bce770dc979d81f228)
Equipping Screen
Class
You can now set the command name for the class' skill.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F3-3.jpg&hash=852b873f9dffd7a3835a14f7d711ee1d63b154f2)
Class Database
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F3-4.jpg&hash=6646752e7719bd5ad96c95abeb1c555b51710788)
Skills in Battle
Item
Icons can be selected more conveniently through the display window. Not only icons can be set for skills and items, it can now also be set for status changes as well.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F3-5.jpg&hash=57fe9f9d42c5b78c68aa9f42e987b70d29c3afb9)
Selecting Icons
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F3-6.jpg&hash=1c6d259571979477b63058ba03427f490ad564f1)
Items Menu
The Map Editor
The map editor allows you to create your game's world using "tiles". RPG Maker VX features an enhanced map editor from the previous versions. Creating maps are carried out as easily as clicking on the tile that is located on the left of the editor, and placing it on the map. It is basically like drawing a picture with a graphic program (tiles are analogous to colors in this sense).
The time of making maps is reduced by the strengthened auto tile function
The number of tiles with the "auto tile" function to adjust the borderline of a different tile automatically have increased greatly. An auto tile can work not only for the coastline but also the wall and the roof, etc. in the building, and therefore the time that is needed to create maps can be saved significantly.
Moreover, shadows come automatically to a specific tile, allowing the map to look more realistic than ever!
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F2-1.jpg&hash=75823af89a79d72851e1ce3caccaaed029d9f37d)
Such buildings can be easily built only by putting the tile of the roof and the wall.
Faster work is possible by function adjustment
A tile set is divided into five sets: The A set contains the geographical features that becomes the base (land, etc) and B, C, D and E is able to be put repeatedly, without worrying about the layer.
Moreover, the settings of a tile can be immediately changed just by clicking on the tile palatte.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F2-2.jpg&hash=4ceaab52564f695570a45a0d9ddcb2c4aac0dd3e)
Features of Games Made with RPG Maker VX
A game created with RPG Maker VX is run smoothly at 60 frames per second (FPS) while running on a 544 × 416 pixel resolution and 32-bit color.
It is also possible to allow your characters to travel in a vehicle, a function that is returned from RPG Maker 2000/2003. In addition, the games are equipped with a 'dash' function in which a player can press the Shift key to make the characters walk faster.
The combat system has changed to a standard first-person view battle.
Moreover, the messages are rendered more artfully and it is possible to adopt a "UmePlus Gothic" font.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F1-1.jpg&hash=eab3252c095ac49532258c2af648183e41738ab4)
A map
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F1-2.jpg&hash=89a9ff0c060bac0554cafa09c063c466ac1cad94)
It is possible to loop maps for the globe effect
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F1-3.jpg&hash=ac0cfdb185fb27cf9cd2e4784b6d2d6da1b923c1)
Main Menu
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Frmvx%2Fimage%2F1-4.jpg&hash=9599efce5359eb5b1d121b7037c1caf80ee87ed2)
Standard, first person battle
Those parts I like ^_^
You can now set the command name for the class' skill.
Icons can be selected more conveniently through the display window. Not only icons can be set for skills and items, it can now also be set for status changes as well.
The number of tiles with the "auto tile" function to adjust the borderline of a different tile automatically have increased greatly. An auto tile can work not only for the coastline but also the wall and the roof, etc. in the building, and therefore the time that is needed to create maps can be saved significantly.
Moreover, shadows come automatically to a specific tile, allowing the map to look more realistic than ever!
In addition, the games are equipped with a 'dash' function in which a player can press the Shift key to make the characters walk faster.
A game created with RPG Maker VX is run smoothly at 60 frames per second (FPS) while running on a 544 × 416 pixel resolution and 32-bit color
The translated version is slow.... ;9
Minimum System Requirements
Microsoft(R) Windows(R) 2000 / XP / Vista
PC with 1.0GHz Intel(R) Pentium(R) III equivalent or higher processor
At least 256MB of system RAM
1024x768 or better video resolution
100MB available hard disk space
Yeah, but maybe this time they made one that didn't suck nuts.
I like the new character sprites, and I don't really think they look like tyke, I love the style of the RTP, makes me want to use it.
I hope it's free...
I like the new character sprites, and I don't really think they look like tyke, I love the style of the RTP, makes me want to use it.
I hope it's free...
It will be... somebody will crack it, and upload it to the inter's net. But if you mean legally... it'll cost you 100$.
I like the new character sprites, and I don't really think they look like tyke, I love the style of the RTP, makes me want to use it.
I hope it's free...
It will be... somebody will crack it, and upload it to the inter's net. But if you mean legally... it'll cost you 100$.
Shit, that's the official price?
QuoteOctober 05, 2007 - Information from holloway from the Gaming World forums has recently reported the existence of RPG Maker XP's sequel, RPG Maker VX. According to his sources, Play-Asia.com has recently opened its pre-orders to RPG Maker VX. According to Tkool Newspaper, it is presumably an upgrade to RPG Maker XP, like RPG Maker 2003 was to RPG Maker 2000.
On the same site it states that RPG Maker VX been scheduled to be released on December 27, 2007 and it will be sold for a price of ¥8980 (USD $99.00 or AUD $116.31). However, there are currently no formal announcments from the developers of the RPG Maker series, Enterbrain.
The Tkool Newspaper also notes several information regarding this new program, such as the strengthening of the autotile function, increase of frame rate, and a feature that will help people that are not good at programming. This information is not confirmed.
According to Tkool Newspaper, a site which was supposed to accept pre-orders for RPG Maker VX has been deleted on the 2nd of October. However, Play-Asia.com's pre-order page still exists.
There has been many speculations on the sequel to the popular game engine RPG Maker XP, but most of them were left unconfirmed - could this be one of them? We would still have to wait for Enterbrain's official announcement.
Source of this.
• Gaming World
• Play-Asia.com
• Tkool Newspaper
What's your thoughts about this? I think it sounds wonderfull.
lol, that guy's voice is funnyIndeed, he must be paid $5 to say all those things. ;D
He sounds like a bad voice actor, not a nerd. The typical nerd voice is supposed to be nasally. Or his speech should be infused with references to Star Trek.
Gramatically correct (or should I say old :p) Japanese has the emphasis on every character.It could also be considered no emphasis at all. XD
Sooner or Later, RMVX will come.
And the next generation of RM. ::)
Provided with another choice, learning ActionScript would be better than VX. ;DSooner or Later, RMVX will come.
And the next generation of RM. ::)
I'd like to mess around with RMVX, but I think I'd stick with Flash 8 and Stencyl.
Russian guy? Why Russian? Don Miguel wasn't Russian :police:If only it were some Russian girl to crack it. I am Russian and a girl. However I do not speak Japanese to translate.
Wrong. A english version is being released after the Japanese/Korean. Whatever.So?
But someone will probably make a crack.
Exactly my point.Wrong. A english version is being released after the Japanese/Korean. Whatever.So?
But someone will probably make a crack.
Then we'll skip a step and it willl be directly cracked, and we wuill have VX sooner ;)
(not that their aren't those out already)(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.rmrevolution.com%2Fwp-content%2Fgallery%2Frmvx-charsets%2Frmvxcharsetlb.png&hash=7946a3ebbed06aed0258134acef27fa861650efe)
1st Column:
(1) Show Message: The wide box is for text, the square box is facesets and the other box is position (top, mid, bot)
(2) Show Choice
(3) Key Input Processing
(4) Control Switches
(5) Control Variables
(6) Control Self Switch
(7) Timer
(8) Conditional Branch: At first glance, looks the same
(9) Loop
(10) Break Loop
(11) Call Common Event
(12) Label
(13) Jump to Label
(14) Comment
2nd Column:
(15) Change Gold
(16) Change Items
(17) Change Weapons
(18) Change Armor
(19) Change Party Member
(20) Change HP (healing or hurting)
(21) Change MP (healing or hurting)
(22) Change Status
(23) Recover All
(24) Change Exp
(25) Change Level
(26) Change Base Statistics (Change Maximum HP, Maximum SP, stats)
(27) Change Skills
(28) Change Equipped Items
(29) Change Hero Name
(30) Change Hero Class
2nd Tab:
1st Column:
(1) Transfer Player (Fading option removed, otherwise the same)
(2) Set Vehicle Location
(3) Set Event Location
(4) Scroll Map
(5) Set Move Route (same at first glance)
(6) Wait for Move's completion
(7) Change Transparent Flag
(8) Show Animation
(9) Show Expression (New! Expression Icon Stuff)
(10) Erase Event
(11) Fade Screen (New! Blacks the screen out, sort of like an automatic Change Screen Tone to 0, 0, 0)
(12) Show Screen (New! Restores screen to normal; Retains screen tone before the fade)
(13) Change Screen Tone
(14) Flash Screen
(15) Shake Screen
2nd Column:
(16) Wait
(17) Show Picture
(18) Move Picture
(19) Rotate Picture
(20) Change Picture Colour Tone (lol I'm Canadian)
(21) Erase Picture
(22) Set Weather Effects
(24) Play BGM
(25) Fade BGM
(26) Play BGS
(27) Fade BGS
(28) Play ME
(29) Play SE
(30) Stop SE
3rd Tab:
1st Column:
(1) Battle Processing
(2) Shop Processing
(3) Name Input Processing
(4) Call Menu Screen
(5) Call Save Screen
(6) Game Over
(7) Return to Title Screen
(8) Change Battle BGM
(9) Change Victory ME
(10) Change Save Access
(11) Change Menu Access
(12) Change Encounters
(13) Change Actor Graphic
(14) Change Vehicle Graphic (New!)
(15) Call Script
2nd Column:
(16) Change Enemy HP
(17) Change Enemy MP
(18) Change Enemy Status
(19) Enemy Recover All
(20) Reveal Hidden Enemy
(21) Transform Enemy
(22) Show Battle Animation
(23) Force Action
(24) End Battle
And the Database:
Tabs:
(1) Actors
(2) Classes
(3) Skills
(4) Items
(5) Weapons
(6) Armors
(7) Enemies
(8) Enemy Troops
(9) States
(10) Animations
(11) Common Events
(12) System
(13) Words (separated from system in XP, allows you to set what words represent what things, like stats, items, weapons, etc...)
As Irock has discovered, the Japanese trial version has been released: http://rmrk.net/index.php/topic,23164.0.html (they should probably be merged)It shouldn't be merged. We don't have to limit discussion of an RPG Maker to one topic. The trial version release was a major VX event, and I felt it was necessary to create a separate tread.
And here is the list of event commands:
(Note: All of the promised premade events are in the event editor, and you just select them, rather than a command)Code: [Select]1st Column:
(1) Show Message: The wide box is for text, the square box is facesets and the other box is position (top, mid, bot)
(2) Show Choice
(3) Key Input Processing
(4) Control Switches
(5) Control Variables
(6) Control Self Switch
(7) Timer
(8) Conditional Branch: At first glance, looks the same
(9) Loop
(10) Break Loop
(11) Call Common Event
(12) Label
(13) Jump to Label
(14) Comment
2nd Column:
(15) Change Gold
(16) Change Items
(17) Change Weapons
(18) Change Armor
(19) Change Party Member
(20) Change HP (healing or hurting)
(21) Change MP (healing or hurting)
(22) Change Status
(23) Recover All
(24) Change Exp
(25) Change Level
(26) Change Base Statistics (Change Maximum HP, Maximum SP, stats)
(27) Change Skills
(28) Change Equipped Items
(29) Change Hero Name
(30) Change Hero Class
2nd Tab:
1st Column:
(1) Transfer Player (Fading option removed, otherwise the same)
(2) Set Vehicle Location
(3) Set Event Location
(4) Scroll Map
(5) Set Move Route (same at first glance)
(6) Wait for Move's completion
(7) Change Transparent Flag
(8) Show Animation
(9) Show Expression (New! Expression Icon Stuff)
(10) Erase Event
(11) Fade Screen (New! Blacks the screen out, sort of like an automatic Change Screen Tone to 0, 0, 0)
(12) Show Screen (New! Restores screen to normal; Retains screen tone before the fade)
(13) Change Screen Tone
(14) Flash Screen
(15) Shake Screen
2nd Column:
(16) Wait
(17) Show Picture
(18) Move Picture
(19) Rotate Picture
(20) Change Picture Colour Tone (lol I'm Canadian)
(21) Erase Picture
(22) Set Weather Effects
(24) Play BGM
(25) Fade BGM
(26) Play BGS
(27) Fade BGS
(28) Play ME
(29) Play SE
(30) Stop SE
3rd Tab:
1st Column:
(1) Battle Processing
(2) Shop Processing
(3) Name Input Processing
(4) Call Menu Screen
(5) Call Save Screen
(6) Game Over
(7) Return to Title Screen
(8) Change Battle BGM
(9) Change Victory ME
(10) Change Save Access
(11) Change Menu Access
(12) Change Encounters
(13) Change Actor Graphic
(14) Change Vehicle Graphic (New!)
(15) Call Script
2nd Column:
(16) Change Enemy HP
(17) Change Enemy MP
(18) Change Enemy Status
(19) Enemy Recover All
(20) Reveal Hidden Enemy
(21) Transform Enemy
(22) Show Battle Animation
(23) Force Action
(24) End Battle
And the Database:
Tabs:
(1) Actors
(2) Classes
(3) Skills
(4) Items
(5) Weapons
(6) Armors
(7) Enemies
(8) Enemy Troops
(9) States
(10) Animations
(11) Common Events
(12) System
(13) Words (separated from system in XP, allows you to set what words represent what things, like stats, items, weapons, etc...)
You CAN import your own sprites in VX you know... and they don't have to be small and chubby. :P
and they don't have to be small and chubby. :P
and they don't have to be small and chubby. :P
I mean this part.
and they don't have to be small and chubby. :P
I mean this part.
If you put a $ infront of the filename of the sprite it will import just like in XP.