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Screenshot Thread

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Why not...


Spoiler for:

Really nice, I love the tileset.

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I am the wood of my broom
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@Joy, damn Revo beat me to it, I really love that map to be honest!
It...feels so natural


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Shadow Knight
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I think it's called Mack's tileset or something : http://cyocorune.cocolog-nifty.com/daily_vx/
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joy is insanely good, usually when we get new members they are really bad.



hello codemiester :V

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Levi, You're going to have to read that to me :mad:


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The good thing about the map is it doesn't have the "blocky" feel despite it having square corners at some parts


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Levi, You're going to have to read that to me :mad:
I can't read Japanese :mad:
Good thing we have Google Translate
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I think I'll post the experiment I've been working on:
Spoiler for Experiment:


Basically it's early stages but I'm trying to make a CBS and CMS in rm2k3 again as some warm up and going to give out later :3

Although...it's unlikely anyone will use it anyway <_<;


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It looks pretty solid and well-made, Nessiah. :)
Though I would prefer to have the character picture in the menu to be smaller to fit the status mindow, it
overpowers the rest of the menu ;-;

(One of the new screenshots of Project Leviathan)
Spoiler for:
« Last Edit: December 20, 2008, 05:45:21 AM by Leventhan »
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Actually I tried that out of 10 people I asked everyone told me big is better


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Oh well, it's a matter of preference I guess. O_o
Both looks fine to me.
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Why not...


Spoiler for:

I like those screenshots. The characters you are using looks great aswell.

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I've gotten the sudden urge to map recently...

Spoiler for:

From one of my projects that will probably never see the light of day. :-\


Also Nessiah, I love that Status screen. <3

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I think I'll post the experiment I've been working on:
Spoiler for Experiment:


Basically it's early stages but I'm trying to make a CBS and CMS in rm2k3 again as some warm up and going to give out later :3

Although...it's unlikely anyone will use it anyway <_<;

Interesting, i am intrigued, as leventhan said, it's a little, um, big o.o; I'd suggest dwarfing the picture down to avoid overwhelming the entire scene.(Sort of like leventhan said :V)

I've gotten the sudden urge to map recently...

Spoiler for:

From one of my projects that will probably never see the light of day. :-\


Also Nessiah, I love that Status screen. <3

Interesting map, the trees kind of clog everything up, but solid  ;8

a good technique for creating the illusion of a deeply forested area is to use a leafy layer overtop everything, many maps include a tile that appear to be the top of a tree or perhaps a bush, splay that around the edges of your map and all of a sudden your hero is surrounded @_@. another, considerably annoying alternative to this is to use a translucent shadow of leaves, but this is annoying, it's hard to see unless you play it right .-.

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Interesting map, the trees kind of clog everything up, but solid  ;8

a good technique for creating the illusion of a deeply forested area is to use a leafy layer overtop everything, many maps include a tile that appear to be the top of a tree or perhaps a bush, splay that around the edges of your map and all of a sudden your hero is surrounded @_@. another, considerably annoying alternative to this is to use a translucent shadow of leaves, but this is annoying, it's hard to see unless you play it right .-.

Thanks for the criticism. Although, I wasn't really going for a thick forest look. Mainly just a mountainous region. Although, I might try those things later and see if I can get it to look a bit better.

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Been a long time since I've posted anything. Anyway, this is a fortress built into a mountain. I'm mainly concerned with the 1/10 of the map that is traversable, but the rest is important too as I intend to show the entire map to the player when they enter, as it is a dungeon. Also, the traversable part of the map looks like an obstacle course because the character has the ability to teleport three squares at a time.


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OMG you're ava... you're like... a santa ninja.

I like that tileset, I'm so out of the loop on that one >:(     

Some of the cliff tiles feel odd, but not that it matters, in game you wouldn't even see the ones I'm talking about. I like it.
« Last Edit: December 21, 2008, 06:02:16 AM by Prince Grafikal006 »

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To me, the shadows at the bottom of those cliffs look really odd. They're darker than the actual shadows which makes them seem really off. I dunno though. Could just be me.


I was looking through my folders and found a screen of a project I started a few months ago and forgot about.

Spoiler for:

I might start it up again. It was going to be a fun project.

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Let's attack agressively.
Something I just made of boredom with a tileset I made:


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LOL really? I'm almost positive that's actually in the game ._.

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LOL really? I'm almost positive that's actually in the game ._.

Yes that bit is in the real game, just made a minor change. By the way here's another one:

« Last Edit: December 21, 2008, 06:58:22 AM by Knight Rider »

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« Last Edit: December 22, 2008, 10:18:39 AM by JJannem »
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I love that tileset, JJannem. Well, at least the houses. It looks really nice.

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Sweet tileset! Might I suggest though, to not place two trees on the same X tile and overlap them like in the lower right where there are three trees. It looks really really weird in that overlap. You should bring that middle tree down one tile. :)

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That is a really cool tileset JJanem.

@grafikal - yeah, it's a mix of RTP and Mack tilesets