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Screenshot Thread - Page 39
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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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Revo

Quote from: joy on December 19, 2008, 08:54:35 PM
Why not...


[spoiler][/spoiler]

Really nice, I love the tileset.

Nessiah

@Joy, damn Revo beat me to it, I really love that map to be honest!
It...feels so natural


Leventhan


Be kind, everyone you meet is fighting a hard battle.

strike

joy is insanely good, usually when we get new members they are really bad.



hello codemiester :V

Grafikal

Levi, You're going to have to read that to me :mad:


Nessiah

The good thing about the map is it doesn't have the "blocky" feel despite it having square corners at some parts


Leventhan

Quote from: Prince Grafikal006 on December 20, 2008, 04:48:49 AM
Levi, You're going to have to read that to me :mad:
I can't read Japanese :mad:
Good thing we have Google Translate

Be kind, everyone you meet is fighting a hard battle.

Nessiah

I think I'll post the experiment I've been working on:
[spoiler=Experiment]

[/spoiler]

Basically it's early stages but I'm trying to make a CBS and CMS in rm2k3 again as some warm up and going to give out later :3

Although...it's unlikely anyone will use it anyway <_<;


Leventhan

#958
It looks pretty solid and well-made, Nessiah. :)
Though I would prefer to have the character picture in the menu to be smaller to fit the status mindow, it
overpowers the rest of the menu ;-;

(One of the new screenshots of Project Leviathan)
[spoiler][/spoiler]

Be kind, everyone you meet is fighting a hard battle.

Nessiah

Actually I tried that out of 10 people I asked everyone told me big is better


Leventhan

Oh well, it's a matter of preference I guess. O_o
Both looks fine to me.

Be kind, everyone you meet is fighting a hard battle.

The Shadow

Quote from: joy on December 19, 2008, 08:54:35 PM
Why not...


[spoiler][/spoiler]

I like those screenshots. The characters you are using looks great aswell.

Revo

I've gotten the sudden urge to map recently...

[spoiler][/spoiler]

From one of my projects that will probably never see the light of day. :-\


Also Nessiah, I love that Status screen. <3

Kathryn

Quote from: Nessiah on December 20, 2008, 05:39:59 AM
I think I'll post the experiment I've been working on:
[spoiler=Experiment]

[/spoiler]

Basically it's early stages but I'm trying to make a CBS and CMS in rm2k3 again as some warm up and going to give out later :3

Although...it's unlikely anyone will use it anyway <_<;

Interesting, i am intrigued, as leventhan said, it's a little, um, big o.o; I'd suggest dwarfing the picture down to avoid overwhelming the entire scene.(Sort of like leventhan said :V)

Quote from: Revo on December 20, 2008, 08:44:45 AM
I've gotten the sudden urge to map recently...

[spoiler][/spoiler]

From one of my projects that will probably never see the light of day. :-\


Also Nessiah, I love that Status screen. <3

Interesting map, the trees kind of clog everything up, but solid  ;8

a good technique for creating the illusion of a deeply forested area is to use a leafy layer overtop everything, many maps include a tile that appear to be the top of a tree or perhaps a bush, splay that around the edges of your map and all of a sudden your hero is surrounded @_@. another, considerably annoying alternative to this is to use a translucent shadow of leaves, but this is annoying, it's hard to see unless you play it right .-.

Revo

Quote from: *kitkatkan* on December 20, 2008, 08:50:46 PM
Interesting map, the trees kind of clog everything up, but solid  ;8

a good technique for creating the illusion of a deeply forested area is to use a leafy layer overtop everything, many maps include a tile that appear to be the top of a tree or perhaps a bush, splay that around the edges of your map and all of a sudden your hero is surrounded @_@. another, considerably annoying alternative to this is to use a translucent shadow of leaves, but this is annoying, it's hard to see unless you play it right .-.

Thanks for the criticism. Although, I wasn't really going for a thick forest look. Mainly just a mountainous region. Although, I might try those things later and see if I can get it to look a bit better.

modern algebra

Been a long time since I've posted anything. Anyway, this is a fortress built into a mountain. I'm mainly concerned with the 1/10 of the map that is traversable, but the rest is important too as I intend to show the entire map to the player when they enter, as it is a dungeon. Also, the traversable part of the map looks like an obstacle course because the character has the ability to teleport three squares at a time.


Grafikal

#966
OMG you're ava... you're like... a santa ninja.

I like that tileset, I'm so out of the loop on that one >:(     

Some of the cliff tiles feel odd, but not that it matters, in game you wouldn't even see the ones I'm talking about. I like it.

Revo

To me, the shadows at the bottom of those cliffs look really odd. They're darker than the actual shadows which makes them seem really off. I dunno though. Could just be me.


I was looking through my folders and found a screen of a project I started a few months ago and forgot about.

[spoiler][/spoiler]

I might start it up again. It was going to be a fun project.

Knight Rider

Something I just made of boredom with a tileset I made:


Grafikal

LOL really? I'm almost positive that's actually in the game ._.

Knight Rider

#970
Quote from: Prince Grafikal006 on December 21, 2008, 06:17:48 AM
LOL really? I'm almost positive that's actually in the game ._.

Yes that bit is in the real game, just made a minor change. By the way here's another one:


JJannem

#971
How many times have you watched me fall just to smile, I've been through thick and thin we've struggled through now we smile, so we're here now just be ready, brace yourself cause were not leaving.

Revo

I love that tileset, JJannem. Well, at least the houses. It looks really nice.

Grafikal

Sweet tileset! Might I suggest though, to not place two trees on the same X tile and overlap them like in the lower right where there are three trees. It looks really really weird in that overlap. You should bring that middle tree down one tile. :)

modern algebra

That is a really cool tileset JJanem.

@grafikal - yeah, it's a mix of RTP and Mack tilesets