I thought that was pretty obvious.
Wow, how far in is that?
I cant beat the Dragon thingie at the end of the jungle... :-\
My friend made a 12-combo and got Black Hole as additional combo. He made like 25k damage to an Ice Elemental. And these guys are nasty! >.<
I need to go back and power level. Vahn, Basch, and Ashe are all like, level 30 and everybody else about 12. XD
So, anybody got the solution for the problem? My friend doesn't speak English well, so he can't figure it out on his own and I am here, about 300km away from him.
==============================================================================
[A038] Sochen Cave Palace
==============================================================================
Take the right branch at the first fork and keep an eye out for a chest again
the east wall. Continue north and stay very close to the east wall. There
are some very dangerous traps in the middle which can confuse your party
members and potentially wipe your entire group.
There may be another chest in the northeast corner that you hit here. From
there, go west as much as possible, another two chests may spawn around here
as well. At this point your goal is simply to head north. Be sure to heal
your party before zoning to the next screen.
--------------------------------------------
BOSS: Mandragoras - HP: 9069 (each) - LV: 37
--------------------------------------------
What a fun little battle we have here. There are two entirely opposite
strategies to consider for this battle depending on how prepared you are.
Given that the Mandragoras run around the field and attack at random, it makes
it difficult to face this boss as you would any other typical one.
The first school of thought is for those of average level, or perhaps a little
underpowered. These people need every advantage they can get and thus, don't
have a lot of room for error. The best thing you can do in this case is
intentionally avoid the enemies and cast Decoy on your main tank (who should
be holding a shield).
Get yourself into an area as equally distant from every one of them as
possible, and wait for them all to come after you at once. Try to get at
least four of them as close as possible, then of course, launch your biggest
most powerful Quickening attack to nail them all.
If you are in a stronger position, capable of dishing out heavy damage
quickly, you may find it more advantageous to hunt each one down individually
and pound on it as you would any normal foe. Considering that they heal quite
often, the intense focus on one will allow you to wear it down before it has
any chance to counter. Pick them off one at a time as you run around the
field.
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Defeating the Mandragoras not only nets you 1000 Gil and Remedy x 3 from the
boy who gave you the Hunt, it also allows you to join the official Hunt Club
located back at the Phon Coast Hunter's Camp. Feel free to return there if
you wish, though you can certainly wait to do so until later.
Take either the east or west door. Make sure to heal your party. Both paths
lead north toward a fake Save Crystal. As you have experienced before, you
must defeat the bug in order to transform it into a real Save Crystal. Save
your game and proceed east.
Go through the north door and make a right at the first fork. What you want
to do is hug the eastern wall and continue in this direction until you reach
an urn with the cave's map inside.
Head north from here to reach the next screen. Now, a secret room exists on
this map, but it requires you to take a minor detour. From here, head back
south to the previous screen. Now, run all the way to the far west side and
go north there. Doing so should trigger the message "the course of the
waterfalls has changed." You're on your way now.
Run north, a little east, and take the first northern exit you come to. What
you want to do now is run east, through the door, and then out the southeast
door. Keep going east from this door until you reach the far east side. The
exit you want is NOT the furthest east one, but the second-to-furthest east
exit. Take that one south to reach the falls of time again, and once again it
should say "the course of the falls has changed."
Run DIRECTLY south from here to reach the Mirror of the Soul again. There are
a lot of paths leading north from this map. You want the second-to-furthest
west one. Take that and again, the falls will change.
Now for the final part. Take the north exit that is almost directly above
this one. It is the second-to-furthest west exit leading north to Destiny's
March. Once again, go through the room to the east, and this time take the
very first exit south on the other side of the room.
This marks the final waterfall change. The door leading south in the middle
of this room is finally open. Open the Pilgrim's Door and get the chest. It
will contain one of two things, either an Iga Blade or a Koga Blade. Neither
is more powerful than the other. Keep in mind that Ninja Swords will combo
far more often than normal weapons, so attack power isn't the only variable to
consider.
There is a boss battle with no save point coming up soon, so you may want to
head back and save before proceeding north. Zoning from Destiny's March to
the Hall of Shadowlight will trigger the boss battle.
----------------------------------
BOSS: Ahriman - HP: 62149 - LV: 38
----------------------------------
You may find yourself spending much of the battle fighting against your own
party rather than the boss itself. Ahriman uses a plethora of status effects
on each one of your party members, forcing you into a constant statue of
Esuna-casting and defending against confused allies. Make sure you have a
full complement of status healing abilities before you begin.
The boss himself is able to split up into clones, all but one of which are
fake. The fakes will go down in just a couple of hits, so when this occurs
just hit everything in sight until only one remains. his other main attack is
elemental Magick like Blizzara and Fira, though someone wearing mystic armour
and ready with the Cura spell should be sufficient to keep your HP up.
This is one of those fights where if you can't seem to win, your best bet is
probably to level up more. Given his lack of real weaknesses, much of the
outcome is based on your ability to hit hard between heals.
------------------------------------------------------------------------------
Following the battle, make sure to heal your party, then take the east door.
You need to navigate a final passage filled with both traps and enemies, so
healing prior is very important. Examine the pedestal at the top of the hill
and ride the lift out of this dungeon.
"OMFG mega villain gonna kill us all".
I liked it how it is completely different from all the other FFs. It doesn't seem like a classic FF game at all. But I can't tell, since I played it for like 3 hours and haven't gotten to see any stories. Interesting game.you should definatley play it more.
At the moment I'm finding the Twin-Pass in Bhujerba(sp?) mines the best for chaining.
I can make 13+k in 3-4 trips to that part of the map.
At the moment I'm finding the Twin-Pass in Bhujerba(sp?) mines the best for chaining.Skeletons? I can only get up to a 50 chain before they ... stop showing up as much.
I can make 13+k in 3-4 trips to that part of the map.
Does anybody know how to get through the doors that are in the necrohal of nebudus[the ones that need an item to open]. because I heave already beaten the game but want to know where the madalians are?
The battle system looked AWESOME! I can't wait to play it, what's the story like??
( Oh I gave you a profile Badge Captain ;) )
You had trouble in Nabudis at level 76? I was in there at level 60 (I keep all my characters the same level) and I just set up a few ice-weak: blizzaga; wind-weak: aeroga; holy-weak: holy; gambits and they drop like flies.
lol, thats like.."extreme" l337. Pheesh. how long is the game total?
- (Quoted from Blizzard's dictionary of 1337 helpfulness)
where might i find this dictionary?- (Quoted from Blizzard's dictionary of 1337 helpfulness)
Fixed. :)
lol, thats like.."extreme" l337. Pheesh. how long is the game total?
To complete it totally it takes a long time. I've already clocked 130+ hours. (includes auto-leveling *cough*iDONTcheat*cough*
Negalmurr Auto-Leveling Guide (http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_neg_level.txt)LAWLz.
Dictionary of 1337 Helpfulness (http://rmrk.net/index.php/topic,12375.0.html)
EDIT : Lol, it actually says that it requires competent players. xD
Hmmm... that leaves half of Game Faq's population out.
=======================================================================
V. Sidequests
=======================================================================
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Barheim Key [7.4]
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First you must complete the Cactuar Mob Hunt in order to get the Cactus
Flower, and be at a certain point in the game, in order to initiate
some of these events. When I first did this quest, it was right before
I went to the Feywood.
Go to the Dalmasca Eastersand South Bank village. Talk to Tchigri to
initiate a scene and chose to accompany Tchigri to the North Bank. Just
watch the scene here and you'll head back to the South Bank. Talk to
Dantro's Wife and she'll tell you that she threw the flower out at the
back of the house, so go around and examine the flower, to find out
that Dran regrew. Now go talk to Tchigri to take you back to the North
Bank, and return Dran back to his family and he will give you 1000 gil
and A puch of Wyrmfire Shot. Just head back to Tchigri, and he'll take
you back across to the South Bank again. Talk to Dantro's Wife and
she'll tell you that this time she needs some Senclam Shells. These
area really easy to get, some are found right by the water in the South
Bank Village, and more in the Banks of Nebra, which is one map south of
this village. All you really need are the ones you find right in the
village, and give them to her. She will now tell you that she needs
some Nebralim, which she thinks Dantro has, so now head all the way
South to the Outpost. Talk to Dantro and search the crates for a phial
of Nebralim, and head back to Dantro's wife. Talk to her to give her
the Nebralim, and then she'll ask you to get her some Valeblossom Dew
which can be found all the way at the Northern map of the Eastersands.
Just cross the river again (BTW just avoid the Cockatrice thing for
now), and head all the way North. At the Broken Sands area, go to the
cliffs and check the flowers for some Valeblossom Dew, and head back to
give it to Dantro's Wife. Leave for a while and come back to talk to
the Recovered Traveler, and he will give you the Barheim Key!
Wow, how far in is that?farnir is very tough i revived my people every min. because they had silence so all they did is attack and the leader was behind a rock. leader does not have silence because he is out of range. he doees thundaga and he falls within a hour after 120 arise.but yes this is a very tough fight. so prepair by getting to lv. 100.
I cant beat the Dragon thingie at the end of the jungle... :-\
I can't find Omega Mark XII (or is is XIII ?).
Grrr.... these countless days fighing the best of the best will be pointless if I can't get the Omega Badge.
I'm stuck on the boss at the end of Golmore Jungle, after you get the item you need for the barrier.
[/]Spoiler for:
...I hate you :tpg:
jking, it was my fault for reading
~Winged