RMRKMon JSON API

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UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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Won't be available just yet since I need to finish some underlying functions, but soon both a user's badges (if any) and the time a response was generated will be included in the responses :)
« Last Edit: May 01, 2014, 04:04:30 PM by Roph »

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Added badges and a timestamp to responses. Also sorted out three image archives, find them in the third post  ;8

I'll also add which base image a pokemon has been assigned into the pokedump  :)

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What characters are not allowed to be used during account registration? I am trimming the amount of letters on the name entry screen.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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The list is quite small. Or rather, I mean that SMF allows unicode characters in usernames. I don't know what it does/doesn't support, but it's far beyond your simple alphanumeric with a few áccénted characters thrown in. 99% of users only use alphanumeric with some punctuation sprinkled here and there though.

Why do you have a name entry screen? :o
« Last Edit: May 02, 2014, 09:29:12 PM by Roph »

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The player can enter their RMRK user name in-game instead of their user id, basically. I honestly doubt I could accommodate user names larger than thirty or so characters, but eh.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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May as well just allow alphanumeric and basic punctuation, like the games. Currently, every single trainer falls under these boundries  =o

[edit] You should join IRC, faster turnaround ^_^
« Last Edit: May 02, 2014, 09:37:17 PM by Roph »

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Extremely basic, at the moment ... not to mention the horrific, ugly code. But, I will continue to tinker with everything.
 
Yes, the game window is that small. No, I am not entirely sure why; I thought operating in a smaller area would be interesting. The background parallax scrolls diagonally. Neither trainer or pokemon is animated.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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bringing sexy back

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I should also add, what's interesting about the string parts of a user's inventories is that it could be used to figure out roughly the chronological order of them acquiring pokemon.

The string is how a user's pokemon is stored in the database, and captures or receiving a gift/trade just add the pokemon on the end. Removing pokemon either through releasing or losing through a trade plucks the relevant IDs from their string, but keeps the order.

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Code is still somewhat of a mess as I have been adding whatnot in, and there is no title graphic as of yet ... but here is a download for the current incarnation of the RMRKMon ... 'RPGM client', I suppose. Not certain if I will continue on with an actual game, as I was mostly interested in the coding portion.

EDIT: The 'trainer name' is just the user name on the forum. Also, if you hit 'A' on the keyboard while in the name screen, you can paste a name in from the Windows clipboard.

« Last Edit: May 07, 2014, 11:14:20 PM by Exhydra »

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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Rep:
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2014 Avast Ye Merry Pirate!2013 Avast Ye Merry Pirate Award2012 Avast Ye Merry Pirate AwardFor frequently finding and reporting spam and spam bots2011 Avast Ye Merry Pirate2011 Most Unsung Member2010 Avast Ye Merry Pirate Award

bringing sexy back