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Author Topic: [RMXP] Planeswalker  (Read 3188 times)

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[RMXP] Planeswalker
« on: November 09, 2009, 05:32:12 PM »


  • Temperance Games Original
    GIAW:V 1st Place Contestant
    Download Link



    November 2009
    Excited and Nervous, scientists in europe fired up what could be argued as man's largest scale
    experiment in history.  The Large Hadron Collider.
    All systems checked clean and the recent repairs and modifications were holding well.
    Soon thereafter, the first protons were entered into the system, and were collided.
    The Science Team hadn't the time to react to the readings, as the rift opened and engulfed them all
    in an instant..


    The characters of Planeswalker have all been changed by this new dimension.  Each have lost
    the most important aspect of what makes them who they are.

    Meeting up by chance, they have decided it's time to go.

    Amaranth

    A freelance reporter who snuck through the portal in an effort to break the story of this new dimension.
    What he lost is a mystery to his comrades.
    Starting Element - Wind
    Starting Strength - Speed

    Sydney

    A young poet who made the voyage into the new realm in search of new inspiration.
    Sydney has lost her emotions, becoming a restless sociopath.
    Starting Element - Savior
    Starting Strength - Special

    Claire

    A historian looking to catalogue quite possibly the greatest historical event within the last
    hundred years.  She has lost her long term memory and cannot recall anything before having stepped
    through the portal.
    Starting Element - Fire
    Starting Strength - Physical



    Planeswalker is styled as a Classic RPG.
    Some unique features include:

    Skill Shop:
    At save points, buy any skill for any character, allowing for total customization of battle strategy.

    Skill Equip System:
    Just buying skills isn't enough, you have to equip them too.  Each character can Equip up to 8 skills, so plan carefully.

    Stat Points:
    Each time your characters level up, they gain a few points for you to distribute to their stats.  Play with strengths and weaknesses to make your party how you want it.

    Edible Flora:
    There are some edible plants that you can harvest around this world, keep an eye out, they'll help out in a tight spot.


    Strategic Turns Battle System:
    Planeswalker uses a unique battle system created by NAMKCOR and programmed by Blizzard.
    With the STBS, Characters and Enemies can act multiple times per turn, allowing for extensive planning and strategy.
    Further information is included in the Manual.


    Spoiler for title:
    Spoiler for swamp:
    Spoiler for battle:
    Spoiler for jail:


    - blizzard
    - ccoa
    - game_guy
    - ryex
    - Kevin MacLeod
    - pickles
    « Last Edit: January 03, 2010, 03:11:49 PM by modern algebra »

    grafikal Male
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    Re: [RMXP] Planeswalker
    « Reply #1 on: November 09, 2009, 06:56:52 PM »

  • The title of the game reminds me strictly of Magic the Gathering.

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    Re: [RMXP] Planeswalker
    « Reply #2 on: November 09, 2009, 07:05:03 PM »

  • It has absolutely nothing to do with the modern Planeswalker cards.
    I have had this story in my head since Highschool (well...the main story, this is a prologue to it)

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    Re: [RMXP] Planeswalker
    « Reply #3 on: November 09, 2009, 07:36:18 PM »

  • I wasn't really referring to the cards as I was just the MTG lore in general. Planeswalkers have been since the beginning of MTG. It's only recently that Wizard included cards as them.

    Regardless, I totally love the screenshots and features you have in this. I'll definitely be downloading this later sometime when I can get a good hour or so of free time in.

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    Re: [RMXP] Planeswalker
    « Reply #4 on: November 09, 2009, 09:26:41 PM »

  • Regardless, I totally love the screenshots and features you have in this. I'll definitely be downloading this later sometime when I can get a good hour or so of free time in.

    you'll need like 2 hours lol.
    I'll put the download link up when I get home.
    school internet is shitty and wont' let me upload anything.

    ninjabump: download link added.

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    Re: [RMXP] Planeswalker
    « Reply #5 on: November 10, 2009, 12:24:55 AM »

  • That story is probably the most interesting story I've ever seen in an RPG Maker game.
    It's looking quite good, good luck on getting this thing finished. ^_^
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    Re: [RMXP] Planeswalker
    « Reply #6 on: November 10, 2009, 12:33:01 AM »

  • I like the prologue. I don't think I've seen a game that uses the LHC as a plot device of sorts, so bonus points for originality. Other than that, I like the battle system. It seems very clean.
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    Re: [RMXP] Planeswalker
    « Reply #7 on: November 10, 2009, 01:34:05 AM »

  • Thanks, I'm glad you're enjoying yourselves.
    (Also glad the topic is getting attention lol)

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    Re: [RMXP] Planeswalker
    « Reply #8 on: November 10, 2009, 01:42:16 AM »

  • Played through the first zone so far. Really digging this battle system and the mapping.

    I may be old but at least I'm not like all those other old guys.
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    Re: [RMXP] Planeswalker
    « Reply #9 on: November 10, 2009, 01:57:24 AM »

  • thank you joy, that battle system is going to be a staple across the Planeswalker series.

    (this is the prologue for a larger story "Planeswalker Chronicles")

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    Re: [RMXP] Planeswalker
    « Reply #10 on: November 10, 2009, 04:05:02 PM »

  • I played this during the GIAW as a judge, and I thought it was impressive then.  Suberb mapping and grand choice of original music, plus with an excellent and unique battle system and motivating story. Lets see how you've improved it since the GIAW.

    Also, why is this still in RMXP Projects? Come on now, Nam, you're a super mod, move your shit to the finished projects board on your own.  :mad:

     ;8
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    Re: [RMXP] Planeswalker
    « Reply #11 on: November 10, 2009, 04:08:54 PM »

  • I played this during the GIAW as a judge, and I thought it was impressive then.  Suberb mapping and grand choice of original music, plus with an excellent and unique battle system and motivating story. Lets see how you've improved it since the GIAW.

    Also, why is this still in RMXP Projects? Come on now, Nam, you're a super mod, move your shit to the finished projects board on your own.  :mad:

     ;8

    I sped up leveling a bit, and lowered the random encounter rate to make it easier on players.

    Also it'd get Zero attention in finished projects.  I'd like the game to be seen and played by interested people before moving it into a dead archive of projects that nobody reads about.

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    Re: [RMXP] Planeswalker
    « Reply #12 on: November 10, 2009, 04:18:16 PM »

  • Loved the Mapping in this game. Those battles had made me think rather than 'spamming'. :0 Loved the Music, and liked the overall story, I have to say, that ending sure was surprising :3
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    Re: [RMXP] Planeswalker
    « Reply #13 on: November 10, 2009, 09:42:22 PM »

  • Loved the Mapping in this game. Those battles had made me think rather than 'spamming'. :0 Loved the Music, and liked the overall story, I have to say, that ending sure was surprising :3

    I'm glad you liked the game Karo :)

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    Re: [RMXP] Planeswalker
    « Reply #14 on: November 13, 2009, 07:18:40 AM »

  • you went to the game

    your image is kind of offensive, if it's that important to you, make it a little smaller and place it in your signature.
    ~grafikal
    « Last Edit: November 13, 2009, 04:39:01 PM by grafikal »
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    Re: [RMXP] Planeswalker
    « Reply #15 on: November 13, 2009, 08:36:18 AM »

  • I went to the game?

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    Re: [RMXP] Planeswalker
    « Reply #16 on: November 13, 2009, 12:37:08 PM »

  • yeah sorry, i can't fix his stupid outside of the VX forums. I've been cleaning up random spammy videos and images that he's been posting like mad in the VX forums.

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    Re: [RMXP] Planeswalker
    « Reply #17 on: November 14, 2009, 07:57:41 PM »

  • you went to the game


     :mad: :mad: Don't spam great Game Thread with offensive cr*p
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    Re: [RMXP] Planeswalker
    « Reply #18 on: November 14, 2009, 09:42:37 PM »

  • I don't get it.

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    Re: [RMXP] Planeswalker
    « Reply #19 on: November 14, 2009, 10:42:43 PM »

  • Great game, it was fun and felt really original and unique. Loved the battle/advancing system.

    Only problems I could find were some slight mapping/eventing errors that you overlooked with simple solutions.

    1.
    Spoiler for Hiden:

    That is no bird (change to directional fix)
    2.
    Spoiler for Hiden:

    Clair steps forward... onto the top of a rock (move the rock one space down or to the left)
    3.
    Spoiler for Hiden:

    all papers on the wall of the jail are climbable, this is just one of the few times you can get two in a row (make non passable)
    Why do 1 lined nameless NPCs never get taken seriously?
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    Re: [RMXP] Planeswalker
    « Reply #20 on: November 14, 2009, 11:49:51 PM »

  • thanks for the feedback, I thought for sure I had fixed that bird thing, and I didn't know about the last mapping error so I'll go fix those now.

    as for the battle screens, I put them together in a rush and there are a couple where she walks over something she otherwise shouldn't.
    Basically the battleback is a 640x480 screenshot of a map you can't go to in the game.
    I just didn't get around to fixing that one before I finished the game

    Edit:
    > passability fixed
    > bird fixed
    > beach battleback fixed
    -- uploading version 1.04
    « Last Edit: November 14, 2009, 11:54:53 PM by HaloOfTheMoon »

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    Re: [RMXP] Planeswalker
    « Reply #21 on: November 15, 2009, 12:29:34 AM »

  • When you have 1.04 uploaded, I'll download and play =]

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    Re: [RMXP] Planeswalker
    « Reply #22 on: November 15, 2009, 12:50:27 AM »

  • v1.04 is uploaded and the download link is updated.

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    Re: [RMXP] Planeswalker
    « Reply #23 on: November 15, 2009, 11:57:59 AM »

  • I must say Namckor, this is one of those games that I wish it just didn't finish >__>;;
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    Re: [RMXP] Planeswalker
    « Reply #24 on: November 15, 2009, 01:22:04 PM »

  • Am I the only one who saw the ending coming... and does that mean there is something wrong with me?
    (What, you don't know the ending? Then play NAMCOR's awesome game to find out.)
    « Last Edit: November 15, 2009, 09:21:58 PM by NPC »
    Why do 1 lined nameless NPCs never get taken seriously?
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