I had these ideas for my game, but I want to check if they can be done, so I don't waste my time. This is for RPG Maker XP
If they require specific scripts, pretty please, could you also link me them if you know them :wink:
Anyway, here goes:
1.) A timer based section of the game, with certain events triggering after the pre-determined amount of time.
2.) A distance-based battle system. Basically, either frontal or side-view battle system, with the space between the monster(s) and the characters divided into 3 sections, basically named Near, Mid and Far. I want it so that certain weapons/spells work within a certain range and such.
3.) Can I put monsters with trigger names? As in, certain abilities/weapons in the game would do something different dependant on the 'type' of the monster for example. Like Dragonslayer (a sword), working better on monsters that register as 'dragons' and such.
4.) An invisible counter to count specific kills (link to the trigger name thing above). Like, how many 'human' creatures the person has killed and so forth.
5.) Make it so an ability would be triggered by the counter. (note, just tell me if it's possible, no script required, the game is still in it's VERY EARLY stages)
6.) Pass on a character's EXP and GP level to another character (I think this is possible, but I'm not sure how)
Uh, that's all for now. I know I'm too ambitious fo a wannabe RPG maker, but uh, this is going to be a solo and multi-year project, so I'd like to get alot of technical things out of the way as much as possible.[/b]