RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
pictures in the begining

0 Members and 1 Guest are viewing this topic.

***
Rep:
Level 89
Is there a way to put picture before the tittle screen comes out?

if you can then how?

If you hate snakes then theres a 100% chance that i hate you!

Dont click here ------> http://kevan.org/brain.cgi?the%20serpent

**
Rep: +0/-0Level 89
For which RPG Maker are you speaking of? I saw of a way to do it in 2000, though I forgot.

***
Rep:
Level 89
Call it too lazy to get a good avatar.
I saw it done in XP
Sir Acer is back. This time, he has nothing. Its a fresh start.
____

**
Rep: +0/-0Level 89
I'm almost sure you could do it in XP with the right script.

*****
Rep:
Level 91
Thanks For Coming
There is one, search splash screen script in the search bar at the top.

***
Rep:
Level 89
Call it too lazy to get a good avatar.
You al realize what happens when you mess with scripts, right?
Sir Acer is back. This time, he has nothing. Its a fresh start.
____

******
Rep:
Level 92
Welcome Poster of Year 2006 Award
Yea you get screwed. You could find a program and edit the splash images yourself like they do in Rm2k.
Do you want to be part of a growing Gaming Community, with many galleries, comics, active community, and gfx artists? Also known to be friendly. Also want some free anime music just for signing up? Play in the arcade?



Click Community Forums to join!

< Zelda Fan Club

*****
Rep:
Level 91
Thanks For Coming
Quote from: Aus Ace Leader
You al realize what happens when you mess with scripts, right?


If you make backups before entering scripts you should have no problem  :whoa:

***
Rep:
Level 89
Call it too lazy to get a good avatar.
MY HOUSE BLEW UP!!!!
Sir Acer is back. This time, he has nothing. Its a fresh start.
____

***
Rep:
Level 89
Ok i found the script

but when i put it in the script Area How do i put the screenshots in it?





heres the code for those who want it (Illegal version)
Code: [Select]
#==============================================================================
# ? Scene_Title
#------------------------------------------------------------------------------
# ???????????????????
#==============================================================================

class Scene_Title
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def main
# ????????
if $BTEST
battle_test
return
end
# ??????????
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# ?????????????
$game_system = Game_System.new
# ?????????????
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.picture(".png")
Graphics.transition(90)
Graphics.freeze
@sprite.bitmap = RPG::Cache.picture(".png")
Graphics.transition(90)
Graphics.freeze
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
Graphics.transition(90)
# ????????????
s1 = "New Game"
s2 = "Continue"
s3 = "Shutdown"
@command_window = Window_Command.new(192, [s1, s2, s3])
@command_window.back_opacity = 160
@command_window.x = 460 - @command_window.width / 2
@command_window.y = 200
# ???????????
# ?????????????????????????
# ???? @continue_enabled ? true????? false ???
@continue_enabled = true
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
@continue_enabled = true
end
end
# ???????????????????????????????
# ?????????????????????????
if @continue_enabled
@command_window.index = 1
else
@command_window.disable_item(1)
end
# ???? BGM ???
$game_system.bgm_play($data_system.title_bgm)
# ME?BGS ??????
Audio.me_stop
Audio.bgs_stop
# ?????????
Graphics.transition
# ??????
loop do
# ????????
Graphics.update
# ???????
Input.update
# ??????
update
# ????????????????
if $scene != self
break
end
end
# ?????????
Graphics.freeze
# ????????????
@command_window.dispose
# ?????????????
@sprite.bitmap.dispose
@sprite.dispose
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def update
# ????????????
@command_window.update
# C ??????????
if Input.trigger?(Input::C)
# ???????????????????
case @command_window.index
when 0 # ??????
command_new_game
when 1 # ???????
command_continue
when 2 # ???????
command_shutdown
end
end
end
#--------------------------------------------------------------------------
# ? ???? : ??????
#--------------------------------------------------------------------------
def command_new_game
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# BGM ???
Audio.bgm_stop
# ??????????????????????
Graphics.frame_count = 0
# ??????????????
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# ?????????????
$game_party.setup_starting_members
# ???????????????
$game_map.setup($data_system.start_map_id)
# ?????????????
$game_player.moveto($data_system.start_x, $data_system.start_y)
# ????????????
$game_player.refresh
# ??????????? BGM ? BGS ??????????
$game_map.autoplay
# ?????? (????????)
$game_map.update
# ??????????
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# ? ???? : ???????
#--------------------------------------------------------------------------
def command_continue
# ?????????????
unless @continue_enabled
# ??? SE ???
$game_system.se_play($data_system.buzzer_se)
return
end
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# ??????????
$scene = Scene_Load.new
end
#--------------------------------------------------------------------------
# ? ???? : ???????
#--------------------------------------------------------------------------
def command_shutdown
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# BGM?BGS?ME ????????
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
# ???????
$scene = nil
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def battle_test
# ?????? (??????) ????
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
# ??????????????????????
Graphics.frame_count = 0
# ??????????????
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# ??????????????????
$game_party.setup_battle_test_members
# ???? ID??????????????????
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# ????? SE ???
$game_system.se_play($data_system.battle_start_se)
# ??? BGM ???
$game_system.bgm_play($game_system.battle_bgm)
# ??????????
$scene = Scene_Battle.new
end
end

If you hate snakes then theres a 100% chance that i hate you!

Dont click here ------> http://kevan.org/brain.cgi?the%20serpent

***
Rep:
Level 89
Call it too lazy to get a good avatar.
The japanese lettering just tolg us it was the illegal one. Or as I call it, the FREE ONE!
Sir Acer is back. This time, he has nothing. Its a fresh start.
____