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pictures in the begining

Started by serpent, January 08, 2006, 10:48:57 PM

0 Members and 1 Guest are viewing this topic.

serpent

Is there a way to put picture before the tittle screen comes out?

if you can then how?

If you hate snakes then theres a 100% chance that i hate you!

Dont click here ------> http://kevan.org/brain.cgi?the%20serpent

LawFX

For which RPG Maker are you speaking of? I saw of a way to do it in 2000, though I forgot.

Aus Ace Leader

Sir Acer is back. This time, he has nothing. Its a fresh start.
____

LawFX

I'm almost sure you could do it in XP with the right script.

dwarra

There is one, search splash screen script in the search bar at the top.

Aus Ace Leader

You al realize what happens when you mess with scripts, right?
Sir Acer is back. This time, he has nothing. Its a fresh start.
____

King Anesis

Yea you get screwed. You could find a program and edit the splash images yourself like they do in Rm2k.
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dwarra

Quote from: Aus Ace LeaderYou al realize what happens when you mess with scripts, right?

If you make backups before entering scripts you should have no problem  :whoa:

Aus Ace Leader

Sir Acer is back. This time, he has nothing. Its a fresh start.
____

serpent

Ok i found the script

but when i put it in the script Area How do i put the screenshots in it?





heres the code for those who want it (Illegal version)
#==============================================================================
# ? Scene_Title
#------------------------------------------------------------------------------
# ???????????????????
#==============================================================================

class Scene_Title
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def main
# ????????
if $BTEST
battle_test
return
end
# ??????????
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
# ?????????????
$game_system = Game_System.new
# ?????????????
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.picture(".png")
Graphics.transition(90)
Graphics.freeze
@sprite.bitmap = RPG::Cache.picture(".png")
Graphics.transition(90)
Graphics.freeze
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
Graphics.transition(90)
# ????????????
s1 = "New Game"
s2 = "Continue"
s3 = "Shutdown"
@command_window = Window_Command.new(192, [s1, s2, s3])
@command_window.back_opacity = 160
@command_window.x = 460 - @command_window.width / 2
@command_window.y = 200
# ???????????
# ?????????????????????????
# ???? @continue_enabled ? true????? false ???
@continue_enabled = true
for i in 0..3
if FileTest.exist?("Save#{i+1}.rxdata")
@continue_enabled = true
end
end
# ???????????????????????????????
# ?????????????????????????
if @continue_enabled
@command_window.index = 1
else
@command_window.disable_item(1)
end
# ???? BGM ???
$game_system.bgm_play($data_system.title_bgm)
# ME?BGS ??????
Audio.me_stop
Audio.bgs_stop
# ?????????
Graphics.transition
# ??????
loop do
# ????????
Graphics.update
# ???????
Input.update
# ??????
update
# ????????????????
if $scene != self
break
end
end
# ?????????
Graphics.freeze
# ????????????
@command_window.dispose
# ?????????????
@sprite.bitmap.dispose
@sprite.dispose
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def update
# ????????????
@command_window.update
# C ??????????
if Input.trigger?(Input::C)
# ???????????????????
case @command_window.index
when 0 # ??????
command_new_game
when 1 # ???????
command_continue
when 2 # ???????
command_shutdown
end
end
end
#--------------------------------------------------------------------------
# ? ???? : ??????
#--------------------------------------------------------------------------
def command_new_game
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# BGM ???
Audio.bgm_stop
# ??????????????????????
Graphics.frame_count = 0
# ??????????????
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# ?????????????
$game_party.setup_starting_members
# ???????????????
$game_map.setup($data_system.start_map_id)
# ?????????????
$game_player.moveto($data_system.start_x, $data_system.start_y)
# ????????????
$game_player.refresh
# ??????????? BGM ? BGS ??????????
$game_map.autoplay
# ?????? (????????)
$game_map.update
# ??????????
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# ? ???? : ???????
#--------------------------------------------------------------------------
def command_continue
# ?????????????
unless @continue_enabled
# ??? SE ???
$game_system.se_play($data_system.buzzer_se)
return
end
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# ??????????
$scene = Scene_Load.new
end
#--------------------------------------------------------------------------
# ? ???? : ???????
#--------------------------------------------------------------------------
def command_shutdown
# ?? SE ???
$game_system.se_play($data_system.decision_se)
# BGM?BGS?ME ????????
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
# ???????
$scene = nil
end
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def battle_test
# ?????? (??????) ????
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
# ??????????????????????
Graphics.frame_count = 0
# ??????????????
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# ??????????????????
$game_party.setup_battle_test_members
# ???? ID??????????????????
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# ????? SE ???
$game_system.se_play($data_system.battle_start_se)
# ??? BGM ???
$game_system.bgm_play($game_system.battle_bgm)
# ??????????
$scene = Scene_Battle.new
end
end

If you hate snakes then theres a 100% chance that i hate you!

Dont click here ------> http://kevan.org/brain.cgi?the%20serpent

Aus Ace Leader

The japanese lettering just tolg us it was the illegal one. Or as I call it, the FREE ONE!
Sir Acer is back. This time, he has nothing. Its a fresh start.
____