I have post it before...
Before this forum crashed.
I'll repost this tuts.
My idea about Victory Points is a point given to the party when they're winning a battle.
This point then can be used for any purpose, like a requirement for entering arena, bargaining an amazing stuff, used for Training Points like on Digimon World 3, or anything in your mind.
So, what you need is an RMXP.
Let's get started!
First, on the beginning of your game, activate a SWITCH, just call it SW1
Now, on the Common Event tab, create 2 events, called Counter and Operand.
On counter, enter these command, and set the trigger to SW1 ---> Parallel Process
<>Comment : Create 2 Variables
<>Var01 = Mainchara's EXP
<>Var02 = Var01
On Operand, enter these command and set the trigger to SW2 ---> Parallel Process
<>Comment : Defining
<>Var01 = Mainchara's EXP
<>If Var01 > Var02
<>Var01 - Var02
<>Comment : Implementing EXP Sharing System. This is OPTIONAL!
<>If 2ndChara is on party
<>
<>Else
<>Change 2ndChara EXP + Var01
<>Comment : Victory Points! It will random between 1~10
<>Var03 + Random Between 1~10
<>end if
<>SW1 = ON
<>SW2 = OFF
Now go to monster party tab.
Add this command to every party, set the event trigger to Turn 0
<>SW2 = ON
<>SW1 = OFF
Phew, a lot of words...
Hope it works well with you...