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Lost Dreams

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Rep: +0/-0Level 88

Introduction
   There was a game that we played on Inferno FX called RPG Inferno. A very fun and addictive game. The bad part was that you couldn't see your attacks or walk around at all. This game is different. Using the storyline Maverick set up for Inferno and Siber's Idea to make an enhanced version, I started to create Lost Dreams using RPG Maker XP.

Background
   You play as a young, teenage boy. In the beggining you are in the town of Illkard. You decide to take a nap so you go up to your room and crawl into bed. You slip into a memory of when you and Enden first met. Here you name your character and hire mercenaries. After getting far enough in the dream you wake up several hours later. no one is home and its time for Enden's speech. What will happen next? Only time will tell.

Main Characters
Name: Unknown
Story Name: Ansem Casto
Age: 17
Info: The boy who has a grudge against Enden Fline

Name: Enden Fline
Stroy Name: Enden Fline
Age: 37
Info: An Arch-Mage who turned on Ansem in the past

Name: Maverick
Story Name: Maverick
Age: Unknown
Info: A man who was unfortunate enough to be a part of the WARRIOR Project.

Name: Striple
Story Name: Striple
Age: Unknown
Info: A mysterious man. He isn't a common theif, but a skilled fighter. What is this man's past. Play to find out.

Screenshots





Scripts
  • Soul Rage/ Soul Limit Script by Blizzard
  • Advanced Messaging System by SlipKnot
  • Easy Level Up Notifier by Blizzard

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Rep: +0/-0Level 88
Cool screens gonna look forward to it.

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Level 89
What will that crazy ape do next?
thats not how "experienced" is spelled..

but other than that it sounds interesting.  I'll keep an eye out for it.
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

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I love Firerain
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Level 97
=D
Yeah kewl ...pretty good.
But almost everything is rtp, try using something out of it.
It'll be better!
Arlen is hot.

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Level 90
try filling up the maps some more as well the shop looked bare

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Level 96
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GIAW 14: 2nd Place (Hard Mode)2013 Zero to Hero2013 Biggest Drama WhoreParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
what is so bad with the RTP!!! and why does nobody like the default battle system!!!!! I like them and see nothinh wrong with them.
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pokeball :)OfflineMale
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Cheese
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Level 95
?
Game looks pretty decent, one problem I see in your screenshots is in your first map. The roof tiles look messed up. And for the second map just like someone said try adding more stuff, maybe even a rug in the center of the map. Keep up the good work.  ;D
Watch out for: HaloOfTheSun

pokeball :)OfflineMale
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Cheese
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Level 95
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O and also another thing, you want to remove the shadow on your houses. That grey line isn't supposed to be there.

woops sorry for new reply i should have just modified the last post.
Watch out for: HaloOfTheSun

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Level 88
Looks nice. Keep up the good work.
Project: Assult

Developed by: Phoenix studios.

Release Date: 2008 [Scheduled]

Game Engine: Irrlicht Engine (Graphics Engine) (Gameplay Engine unconfirmed)

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<o>_<o>
2014 Funniest MemberParticipant - GIAW 11Bronze - GIAW 92011 Best RPG Maker User (Creativity)
what is so bad with the RTP!!! and why does nobody like the default battle system!!!!! I like them and see nothinh wrong with them.

Using RTP shows a lack of effort, as anyone can make a decent RPG with the resources given to you. Plus the default battle system is simply very plain and boring, and pretty much dumbs down all battles to pressing the Enter key constantly.