Hi all, I thought I would introduce myself to the community. I am currently working on a game and after much time and checking / rechecking, I have a demo available to share. BTW - yes, I know the title is a mispell, its on purpose. Anyway, I am currently at work so I cannot post the demo as of yet, but I can do it later if I have a request for it.
The features are as follows:
-some actual voice sampling
-panic system
-karma system
-action based battles
-extremly unique menu system - inner minds view
-dramatic lighting/shadows
-small puzzles
possible future additions:
-hacking system
-custom home floor layout system
-zombie/human playability
-multiple endings
Story:
Your just the average fellow in an extremly pleasant community. Through means described in the game, the town becomes infested with zombies. First slowly, and then later massive undead hordes. Your action plan follows your own demise. It will get pretty open optioned in ways of winning the game. You can work on organizing the town survivors and planning an all out assult on retaking the town, you can work on helping everyone escape, you can leave everyone to themselves and just try to escape yourself, or maybe... just maybe - you can become a member of the undead force on eat your way to freedom. These are all paths you will be able to choose but I cannot promise sucess in any of these routes. The future is unwritten.
Panic system means if you take on too much too fast, you will become overloaded and impared with panic, your vision is impared, your movement is impared(more ways than one!). Things can be done, or consumed to calm yourself and also you slowly calm down over time.
Karma system allows your actions to be evaluated which in turn effects how the community views and interacts with you.
Action based battles allows you to use many different common items as weapons ranging from slingshots to baseball bats, golf clubs, rocks, kitchen utensols and whatever I can dream up. Also available is guns. The guns will be very limited MOST of the time since they will severly offbalance gameplay.
As far as the
menu system goes, there is no menu's, no words, no inventory per say, but what you can do at most times is retreat to the inner sanctum of your mind. To go into one's own mind. You can meet other people or objects in here depending on whats going on in the game at the time. But be aware that everyone in your mind is strictly a figment of your own imagination---(or are they??). Anyway, the inventory system resides in your mind as well in a matter of sorts.
As far as the
dramatic lighting, I have added shadow overlays which create a dark ambiance compared to most of the tilesets available today. This does add an erie effect to the maps at times.
I have also included one
puzzle in the demo and so far the demo is liniar due to the fact that you have to follow a certain story line to begin with to explain the systems and the infestation. Later, I would like to branch out from the liniar line and have a bit more free roam on the city. did I meantion hordes of zombies? he he.
So my
future ideas which may or maynot come to play out is the hacking system, i.e. computer hacking in game with minipuzzles and rewards.. hacking to open shortcuts up, or view security cameras or whatever.. The custom home floor layout... this is something I did previously in an unreleased game where you can aquire your choice of items, and place them in your 'hideout' to improve asthetically or be of actual use like a reinforced door to keep them zombies out. Also, you would have the ability to determin where you wanted to place the items you get. I have already created a system that allows you to turn into a zombie upon death but I havent decided if I wanted to put all the work into creating almost a completly second game for the zombie mode. If I follow it through, you could win the game by exterminating either the humans or the zombies... your choice! Thus playing a big part on the multiple endings.
So that is the game in a nutshell. Any ideas to add to it? or advice? or requests for demo???
Feel free to ask away or comment away. constructive criticism is my friend!!!
Thanks agian
yatzin
oh yeah, about the voice sampling, in the intro, I do have voice acting overlaying the text. Was thinking about carrying that over to the major scenes in the game.
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I am creating this with RPG Maker XP - Postality Knights Edition ENHANCED
the file size is apprx
6.84 megs... too big.. sorry, its prolly cuz of the audio I have included into some parts of the game. its a give and take system, the more you want, the more you give. anyway, its in a self extracting rar file. OH yeah, and the file name is called creeping death.. was the original title but i thought it was way to cliche.
I hope rapidshare works for you guys, I couldnt think of anything else at the moment...
Here is the link, and thanks for testing!
http://rapidshare.de/files/36901485/Creeping_Death.sfx.exe screenshots further down in the posting...