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Custom names

Started by Botznoy, October 10, 2006, 07:50:30 AM

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Botznoy

i'm trying to get my head round a certain thing. i have a character name input screen and i need to make it so that events will detect this name and use it in the text messages they give

is this even possible?

Child_Who_Needs_Help

#1
Er...yea, if you're using rpgmaker xp, then in your "show message" type \N[_]
(replace _ with a number, which should match up the Hero List...meaning Arshes is normally 1 and Basil is normally 2.)

sorta like this...
------------------------------------------------
after changing name and stuff....assuming the new name is now Bob and the character whose name was changed was the first.

(do a show message event)
Hello \N[1]!
-------------------------------------------------
the message will show up to be "Hello Bob!"

King Anesis

Funny story, you can do the exact same thing with a mini "n" in rm2k3 for the EXACT Same effect.
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