Thanks. Lol, I love that site. I used a couple of Midis from there, but most of the songs taken from Mario games are the actual MP3s.
I was just about to go on there to look for a techno remix of the Toad Town song for the sequel: Paper Mario Pocket: Future Shock!
Toad Town + 50 years = Toadopolis (Big city)
Modified on 3/28/07
Okay. After my sister and my mom told me about the musical "Wicked" (a prequel based on the Wizard of Oz), I'm excited to announce that Paper Mario Pocket 2 will instead take place in the past. I know that M&L: Partners in Time took place in the past, but this will be much further back. Back when the Mushroom Kingdom was created. It will be a prequel to Super Mario Bros. 1, and it will be called Paper Mario Pocket Forever.
Details below
Spoiler for :
It will be partly based on the story of the Mushroom Kingdom's creation, which is revealed in the Mouser Museum in Paper Mario Pocket 1. Bowser, Kammy Koopa, and Bowser's children have traveled back in time to stop the Mario Brothers from ever coming to the Mushroom Kingdom. It is also based upon all three of the Super Mario Bros TV shows, which I grew up on, and tell that the Mario Bros. came to the Mushroom Kingdom through a drain in Brooklyn, New York. The Koopas want to stop this from happening, by traveling to the past. Here, we will also see the creation of the Mushroom Kingdom, and how Princess Peach, Bowser, and all that we know of Mario's world came to be.
So, it looks to be pretty cool. I'm still working on the rework of Chapter 7, and the rework of Chapter 8 won't take too long. I'll be ready to send out on April 1st!
Edit for 3/28/07 at 6:30
So, I just found out that the custom battle system that I was using (Side view) has been updated A LOT since I started on this project. Naturally, I want to use the better version, but it requires me to redo all of my battler sheets. Not a problem, but just to let you know, the battle system will be MUCH better thanks to this. Also, I hope to find a way to switch party members in battle, otherwise it will kind of suck to have to choose a party member before you fight.
Edit for 3/29/07
Mkay. I found (again) SephirothSpawn's In Battle Party Switcher, but I can't get it to work the way I need it to (Mario can be switched out, and we can't have that! Also, the SDK messes with my other scripts way too much). Plus, doing all the sprites for the new battle system AND finishing the game WELL would take too long, so I'm going to hold off on the better battle system until the sequel. Also, it kinda sucks that you can't switch party members in battle, but I make it so that even with event battles, you either know that it's coming, or you get a chance to switch party members before the fight. So I compensate for that. As for the battle graphics, they're not
horrible , but after seeing the one I saw, (ccoa's) I see that it could be better. I'm using Cybersam's CBS, so it won't be awful. Still set on April 1st. Don't worry.
On another note, I read some stuff on Wikipedia about M&L, Partners in Time, which I haven't played, so if the stuff I put in there about the creation of the Mushroom Kingdom isn't the same, forgive me. I'll change it in the final release, when I have more time. Sooo, since the past was already covered in a game... I guess I'll do the future as I orginally planned.