skin = (system == nil ? $game_system.windowskin_name : (system.nb_skin ? system.nb_skin : $game_system.windowskin_name))
Ok, thanks! Let's see what happens next...
Its the font for nil:NilClass again...
heres the script part...
bitmap.font.name = system.font
Hmmm...
Changed it to
bitmap.font.name = system == nil ? Font.default_name : system.font
And it...
IT WORKED! lol... but...
'outline' for nil:NilClass
(Back at line 376 :'()
and the script is...
if system.outline
color = contents.font.color.dup
contents.font.color.set(0, 0, 0, 255)
contents.draw_text(@x + @start_x + 1, y, w * 2, system.height, c)
contents.draw_text(@x + @start_x, y + 1, w * 2, system.height, c)
contents.draw_text(@x + @start_x - 1, y, w * 2, system.height, c)
contents.draw_text(@x + @start_x, y - 1, w * 2, system.height, c)
contents.font.color = color
contents.draw_text(@x + @start_x, y, w * 2, system.height, c)
elsif system.shadow
color = contents.font.color.dup
contents.font.color.set(0, 0, 0, 192)
contents.draw_text(@x + @start_x + 2, y + 2, w * 2, system.height, c)
contents.font.color = color
contents.draw_text(@x + @start_x, y, w * 2, system.height, c)
else
contents.draw_text(@x + @start_x, y, w * 2, system.height, c)
end
The first line of that is the one it says, but I put the rest there as its connected (In some way or another... I can just see by the spacing of it...)
Thanks again ~
Regards,
Darico