Here:
Just turn the switch specified at line 113 on and off.
If the switch is ON the message will be displayed, though only if it is on an allowed map.
If the switch is OFF the message will never be displayed.
class Floating_Location < Window_Base
#--------------------------------------------------------------------------
# The position of the window
# [x,y]
#
# x = 1 => left
# x = 2 => center
# x = 3 => right
#
# y = 1 => top
# y = 2 => center
# y = 3 => bottom
#--------------------------------------------------------------------------
POSITION = [2,3]
def initialize
@map_name = get_name
if @map_name == ""
@size = [32,32]
else
@size = Win_Size.new(@map_name)
end
width = @size[0]
height = @size[1]
case POSITION[0]
when 1
ox = 0
when 2
ox = 640-(width+32)
ox = ox/2
when 3
ox = 640-(width+32)
end
case POSITION[1]
when 1
oy = 0
when 2
oy = 480-(height+32)
oy = oy/2
when 3
oy = 480-(height+32)
end
super(ox, oy, width+32, height+32)
self.contents = Bitmap.new(width, height)
if @map_name == ""
self.visible = false
else
self.opacity = 240
self.back_opacity = 240
self.contents_opacity = 240
end
@frame_wait = Graphics.frame_count + 60
refresh
end
def refresh
self.contents.font.color = Color.new(217,87,0,255)
self.contents.draw_text(0, 0, @size[0], @size[1], @map_name)
end
def update
if @map_name == ""
self.dispose
return
end
if get_name != @map_name
self.dispose
return
end
if @frame_wait <= Graphics.frame_count
if self.opacity > 0
self.opacity -= 20
self.back_opacity -= 20
self.contents_opacity -= 20
else
self.dispose
return
end
end
end
def get_name
data = load_data("Data/MapInfos.rxdata")
data[$game_map.map_id].name
end
end
class Win_Size < Window_Base
def initialize(text)
super(0, 0, 640, 480)
self.contents = Bitmap.new(640 - 32, 480 - 32)
@w = contents.text_size(text).width
@h = contents.text_size(text).height
self.dispose
end
def [](value)
if value == 0
return @w
else
return @h
end
end
end
class Scene_Map
DISABLED_NUMBERS = [2,3] # Change this to the map IDs of the map you don't want the feature for.
ENABLED_SWITCH = 5 # The Switch Number
alias :main_orig :main
alias :update_orig :update
alias :transfer_player_orig :transfer_player
def main
@floating_location.dispose unless @floating_location.nil?
unless !$game_switches[ENABLED_SWITCH] or
DISABLED_NUMBERS.include?($game_map.map_id)
@floating_location = Floating_Location.new
end
main_orig
@floating_location.dispose unless (@floating_location.nil? or
@floating_location.disposed?)
end
def update
@floating_location.update unless (@floating_location.nil? or
@floating_location.disposed?)
update_orig
end
def transfer_player
transfer_player_orig
@floating_location.dispose unless (@floating_location.nil? or
@floating_location.disposed?)
unless !$game_switches[ENABLED_SWITCH] or
DISABLED_NUMBERS.include?($game_map.map_id)
@floating_location = Floating_Location.new
end
end
end