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i got a mayjor problem

Started by darkone1149, March 04, 2006, 04:04:37 AM

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darkone1149


i acidently put in a script with out backing up so my screens in like korren i change it and now i cant get it back how do i


dracohaze

Try replacing that whole script with this one:
*Only if you are using the postality knights edition*

#==============================================================================
# ? Scene_Title
#------------------------------------------------------------------------------
# ???????????????????
#==============================================================================

class Scene_Title
 #--------------------------------------------------------------------------
 # ? ?????
 #--------------------------------------------------------------------------
 def main
   # ????????
   if $BTEST
     battle_test
     return
   end
   # ??????????
   $data_actors        = load_data("Data/Actors.rxdata")
   $data_classes       = load_data("Data/Classes.rxdata")
   $data_skills        = load_data("Data/Skills.rxdata")
   $data_items         = load_data("Data/Items.rxdata")
   $data_weapons       = load_data("Data/Weapons.rxdata")
   $data_armors        = load_data("Data/Armors.rxdata")
   $data_enemies       = load_data("Data/Enemies.rxdata")
   $data_troops        = load_data("Data/Troops.rxdata")
   $data_states        = load_data("Data/States.rxdata")
   $data_animations    = load_data("Data/Animations.rxdata")
   $data_tilesets      = load_data("Data/Tilesets.rxdata")
   $data_common_events = load_data("Data/CommonEvents.rxdata")
   $data_system        = load_data("Data/System.rxdata")
   # ?????????????
   $game_system = Game_System.new
   # ?????????????
   @sprite = Sprite.new
   @sprite.bitmap = RPG::Cache.title($data_system.title_name)
   # ????????????
   s1 = "New Game"
   s2 = "Continue"
   s3 = "Exit"
   @command_window = Window_Command.new(192, [s1, s2, s3])
   @command_window.back_opacity = 160
   @command_window.x = 320 - @command_window.width / 2
   @command_window.y = 288
   # ???????????
   # ?????????????????????????
   # ???? @continue_enabled ? true????? false ???
   @continue_enabled = false
   for i in 0..3
     if FileTest.exist?("Save#{i+1}.sav")
       @continue_enabled = true
     end
   end
   # ???????????????????????????????
   # ?????????????????????????
   if @continue_enabled
     @command_window.index = 1
   else
     @command_window.disable_item(1)
   end
   # ???? BGM ???
   $game_system.bgm_play($data_system.title_bgm)
   # ME?BGS ??????
   Audio.me_stop
   Audio.bgs_stop
   # ?????????
   Graphics.transition
   # ??????
   loop do
     # ????????
     Graphics.update
     # ???????
     Input.update
     # ??????
     update
     # ????????????????
     if $scene != self
       break
     end
   end
   # ?????????
   Graphics.freeze
   # ????????????
   @command_window.dispose
   # ?????????????
   @sprite.bitmap.dispose
   @sprite.dispose
 end
 #--------------------------------------------------------------------------
 # ? ??????
 #--------------------------------------------------------------------------
 def update
   # ????????????
   @command_window.update
   # C ??????????
   if Input.trigger?(Input::C)
     # ???????????????????
     case @command_window.index
     when 0  # ??????
       command_new_game
     when 1  # ???????
       command_continue
     when 2  # ???????
       command_shutdown
     end
   end
 end
 #--------------------------------------------------------------------------
 # ? ???? : ??????
 #--------------------------------------------------------------------------
 def command_new_game
   # ?? SE ???
   $game_system.se_play($data_system.decision_se)
   # BGM ???
   Audio.bgm_stop
   # ??????????????????????
   Graphics.frame_count = 0
   # ??????????????
   $game_temp          = Game_Temp.new
   $game_system        = Game_System.new
   $game_switches      = Game_Switches.new
   $game_variables     = Game_Variables.new
   $game_self_switches = Game_SelfSwitches.new
   $game_screen        = Game_Screen.new
   $game_actors        = Game_Actors.new
   $game_party         = Game_Party.new
   $game_troop         = Game_Troop.new
   $game_map           = Game_Map.new
   $game_player        = Game_Player.new
   # ?????????????
   $game_party.setup_starting_members
   # ???????????????
   $game_map.setup($data_system.start_map_id)
   # ?????????????
   $game_player.moveto($data_system.start_x, $data_system.start_y)
   # ????????????
   $game_player.refresh
   # ??????????? BGM ? BGS ??????????
   $game_map.autoplay
   # ?????? (????????)
   $game_map.update
   # ??????????
   $scene = Scene_Map.new
 end
 #--------------------------------------------------------------------------
 # ? ???? : ???????
 #--------------------------------------------------------------------------
 def command_continue
   # ?????????????
   unless @continue_enabled
     # ??? SE ???
     $game_system.se_play($data_system.buzzer_se)
     return
   end
   # ?? SE ???
   $game_system.se_play($data_system.decision_se)
   # ??????????
   $scene = Scene_Load.new
 end
 #--------------------------------------------------------------------------
 # ? ???? : ???????
 #--------------------------------------------------------------------------
 def command_shutdown
   # ?? SE ???
   $game_system.se_play($data_system.decision_se)
   # BGM?BGS?ME ????????
   Audio.bgm_fade(800)
   Audio.bgs_fade(800)
   Audio.me_fade(800)
   # ???????
   $scene = nil
 end
 #--------------------------------------------------------------------------
 # ? ?????
 #--------------------------------------------------------------------------
 def battle_test
   # ?????? (??????) ????
   $data_actors        = load_data("Data/BT_Actors.rxdata")
   $data_classes       = load_data("Data/BT_Classes.rxdata")
   $data_skills        = load_data("Data/BT_Skills.rxdata")
   $data_items         = load_data("Data/BT_Items.rxdata")
   $data_weapons       = load_data("Data/BT_Weapons.rxdata")
   $data_armors        = load_data("Data/BT_Armors.rxdata")
   $data_enemies       = load_data("Data/BT_Enemies.rxdata")
   $data_troops        = load_data("Data/BT_Troops.rxdata")
   $data_states        = load_data("Data/BT_States.rxdata")
   $data_animations    = load_data("Data/BT_Animations.rxdata")
   $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
   $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
   $data_system        = load_data("Data/BT_System.rxdata")
   # ??????????????????????
   Graphics.frame_count = 0
   # ??????????????
   $game_temp          = Game_Temp.new
   $game_system        = Game_System.new
   $game_switches      = Game_Switches.new
   $game_variables     = Game_Variables.new
   $game_self_switches = Game_SelfSwitches.new
   $game_screen        = Game_Screen.new
   $game_actors        = Game_Actors.new
   $game_party         = Game_Party.new
   $game_troop         = Game_Troop.new
   $game_map           = Game_Map.new
   $game_player        = Game_Player.new
   # ??????????????????
   $game_party.setup_battle_test_members
   # ???? ID??????????????????
   $game_temp.battle_troop_id = $data_system.test_troop_id
   $game_temp.battle_can_escape = true
   $game_map.battleback_name = $data_system.battleback_name
   # ????? SE ???
   $game_system.se_play($data_system.battle_start_se)
   # ??? BGM ???
   $game_system.bgm_play($game_system.battle_bgm)
   # ??????????
   $scene = Scene_Battle.new
 end
end

darkone1149

i found out it was part of a custom script thx anyway

dracohaze