RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
i got a mayjor problem

0 Members and 1 Guest are viewing this topic.

**
Rep: +0/-0Level 89

i acidently put in a script with out backing up so my screens in like korren i change it and now i cant get it back how do i


***
Rep:
Level 90
Try replacing that whole script with this one:
*Only if you are using the postality knights edition*

Code: [Select]
#==============================================================================
# ? Scene_Title
#------------------------------------------------------------------------------
# ???????????????????
#==============================================================================

class Scene_Title
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def main
    # ????????
    if $BTEST
      battle_test
      return
    end
    # ??????????
    $data_actors        = load_data("Data/Actors.rxdata")
    $data_classes       = load_data("Data/Classes.rxdata")
    $data_skills        = load_data("Data/Skills.rxdata")
    $data_items         = load_data("Data/Items.rxdata")
    $data_weapons       = load_data("Data/Weapons.rxdata")
    $data_armors        = load_data("Data/Armors.rxdata")
    $data_enemies       = load_data("Data/Enemies.rxdata")
    $data_troops        = load_data("Data/Troops.rxdata")
    $data_states        = load_data("Data/States.rxdata")
    $data_animations    = load_data("Data/Animations.rxdata")
    $data_tilesets      = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system        = load_data("Data/System.rxdata")
    # ?????????????
    $game_system = Game_System.new
    # ?????????????
    @sprite = Sprite.new
    @sprite.bitmap = RPG::Cache.title($data_system.title_name)
    # ????????????
    s1 = "New Game"
    s2 = "Continue"
    s3 = "Exit"
    @command_window = Window_Command.new(192, [s1, s2, s3])
    @command_window.back_opacity = 160
    @command_window.x = 320 - @command_window.width / 2
    @command_window.y = 288
    # ???????????
    # ?????????????????????????
    # ???? @continue_enabled ? true????? false ???
    @continue_enabled = false
    for i in 0..3
      if FileTest.exist?("Save#{i+1}.sav")
        @continue_enabled = true
      end
    end
    # ???????????????????????????????
    # ?????????????????????????
    if @continue_enabled
      @command_window.index = 1
    else
      @command_window.disable_item(1)
    end
    # ???? BGM ???
    $game_system.bgm_play($data_system.title_bgm)
    # ME?BGS ??????
    Audio.me_stop
    Audio.bgs_stop
    # ?????????
    Graphics.transition
    # ??????
    loop do
      # ????????
      Graphics.update
      # ???????
      Input.update
      # ??????
      update
      # ????????????????
      if $scene != self
        break
      end
    end
    # ?????????
    Graphics.freeze
    # ????????????
    @command_window.dispose
    # ?????????????
    @sprite.bitmap.dispose
    @sprite.dispose
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def update
    # ????????????
    @command_window.update
    # C ??????????
    if Input.trigger?(Input::C)
      # ???????????????????
      case @command_window.index
      when 0  # ??????
        command_new_game
      when 1  # ???????
        command_continue
      when 2  # ???????
        command_shutdown
      end
    end
  end
  #--------------------------------------------------------------------------
  # ? ???? : ??????
  #--------------------------------------------------------------------------
  def command_new_game
    # ?? SE ???
    $game_system.se_play($data_system.decision_se)
    # BGM ???
    Audio.bgm_stop
    # ??????????????????????
    Graphics.frame_count = 0
    # ??????????????
    $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    # ?????????????
    $game_party.setup_starting_members
    # ???????????????
    $game_map.setup($data_system.start_map_id)
    # ?????????????
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    # ????????????
    $game_player.refresh
    # ??????????? BGM ? BGS ??????????
    $game_map.autoplay
    # ?????? (????????)
    $game_map.update
    # ??????????
    $scene = Scene_Map.new
  end
  #--------------------------------------------------------------------------
  # ? ???? : ???????
  #--------------------------------------------------------------------------
  def command_continue
    # ?????????????
    unless @continue_enabled
      # ??? SE ???
      $game_system.se_play($data_system.buzzer_se)
      return
    end
    # ?? SE ???
    $game_system.se_play($data_system.decision_se)
    # ??????????
    $scene = Scene_Load.new
  end
  #--------------------------------------------------------------------------
  # ? ???? : ???????
  #--------------------------------------------------------------------------
  def command_shutdown
    # ?? SE ???
    $game_system.se_play($data_system.decision_se)
    # BGM?BGS?ME ????????
    Audio.bgm_fade(800)
    Audio.bgs_fade(800)
    Audio.me_fade(800)
    # ???????
    $scene = nil
  end
  #--------------------------------------------------------------------------
  # ? ?????
  #--------------------------------------------------------------------------
  def battle_test
    # ?????? (??????) ????
    $data_actors        = load_data("Data/BT_Actors.rxdata")
    $data_classes       = load_data("Data/BT_Classes.rxdata")
    $data_skills        = load_data("Data/BT_Skills.rxdata")
    $data_items         = load_data("Data/BT_Items.rxdata")
    $data_weapons       = load_data("Data/BT_Weapons.rxdata")
    $data_armors        = load_data("Data/BT_Armors.rxdata")
    $data_enemies       = load_data("Data/BT_Enemies.rxdata")
    $data_troops        = load_data("Data/BT_Troops.rxdata")
    $data_states        = load_data("Data/BT_States.rxdata")
    $data_animations    = load_data("Data/BT_Animations.rxdata")
    $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
    $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
    $data_system        = load_data("Data/BT_System.rxdata")
    # ??????????????????????
    Graphics.frame_count = 0
    # ??????????????
    $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    # ??????????????????
    $game_party.setup_battle_test_members
    # ???? ID??????????????????
    $game_temp.battle_troop_id = $data_system.test_troop_id
    $game_temp.battle_can_escape = true
    $game_map.battleback_name = $data_system.battleback_name
    # ????? SE ???
    $game_system.se_play($data_system.battle_start_se)
    # ??? BGM ???
    $game_system.bgm_play($game_system.battle_bgm)
    # ??????????
    $scene = Scene_Battle.new
  end
end

**
Rep: +0/-0Level 89
i found out it was part of a custom script thx anyway