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DoubleX RMMV Item Charge

Started by DoubleX, August 28, 2016, 09:31:21 AM

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DoubleX

Changelog
*      v1.00a(GMT 0800 28-8-2016):                                           
*      1. 1st version of this plugin finished                               


Authors
DoubleX

Credits
DoubleX(Optional)

Purpose
Lets you set skills/items to need turns to charge before using

Games using this plugin
None so far

Parameters
* @param isEnabled
* @desc Sets whether this plugin will be enabled
*       It'll be stored as a boolean, and will be regarded as true if and only
*       if it's true
*       Don't change this during the same battle unless you really know what
*       you're truly foing
*       E.g.: Setting isEnabled as false will disable this plugin
* @default true
*
* @param textColor
* @desc Sets the text color of the text showing the number of turns needed to
*       charge the skill/item on the skill/item window
*       It'll be stored as a Number
*       Don't change this when it's shown to ensure proper text displays
*       E.g.: Setting textColor as 31 will set the text color of the text
*             showing the number of turns needed to charge the skill/item on
*             the skill/item window as 31
* @default 30


Notetags
*    # Skill/Item Notetags:                                                 
*      1. <item charge: turns>                                               
*         - Sets the number of turns needed to charge the skill/item before 
*           using it as turns                                               
*         - E.g.:                                                           
*           <item charge: 1> will set the number of turns needed to charge   
*           the skill/item before using it as 1                             
*         - Only the 1st notetag will be used                               


Plugin Calls
*    # Configuration manipulations                                           
*      1. $gameSystem.itemCharge.param                                       
*         - Returns the stored value of param listed in the plugin manager   
*         - E.g.:                                                           
*           $gameSystem.itemCharge.textColor will return the stored value of
*           parameter textColor shown on the plugin manager                 
*      2. $gameSystem.itemCharge.param = val                                 
*         - Sets the stored value of param listed in plugin manager as val   
*         - E.g.:                                                           
*           $gameSystem.itemCharge.isEnabled = false will set the stored     
*           value of parameter isEnabled shown on the plugin manager as false
*         - All $gameSystem.itemCharge.param changes will be saved           
*    # Skill/Item notetag manipulations                                     
*      1. meta.itemCharge                                                   
*         - Returns the <item charge: turns> notetag value turns as a Number
*         - E.g.:                                                           
*           $dataSkills[1].meta.itemCharge will return the                   
*           <item charge: turns> notetag value of skill with id 1           
*      2. meta.itemCharge = turns                                           
*         - Sets the <item charge: turns> notetag value turns as a Number   
*         - E.g.:                                                           
*           $dataItems[2].meta.itemCharge = 0 will set the                   
*           <item charge: turns> notetag value of item with id 2 as 0       
*         - All meta.itemCharge changes can be saved if                     
*           DoubleX RMMV Dynamic Data is used                               


Video
DoubleX RMMV Item Charge

Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little RMMV plugin development proficiency to fully utilize this

Instructions
* The skill/item window charging turn display can be problematic if the
* number of turn's 1000 or above
* The default plugin file name is DoubleX RMMV Item Charge v100a
* If you want to change that, you must edit the value of
* DoubleX_RMMV.Item_Charge_File, which must be done via opening this plugin
* js file directly


Terms Of Use
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.   
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.           
*      4. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      5. I always reserve the right to deny you from using this plugin     
*         anymore if you've violated any of the above.                       


Download

DoubleX RMMV Item Charge