Changelog * v1.00a(GMT 0900 14-8-2016):
* 1. 1st version of this plugin finished
AuthorsDoubleX
CreditsDoubleX(Optional)
PurposeLets you set some hotkeys selecting actor/enemy target by index
Games using this scriptNone so far
Configurations /* Sets hotkeys selecting the actor/enemy target with the specified index
* None of these hotkeys are supposed to be changed during the same battle
* Each hotkey will be referenced by $gameSystem.targetingHotkeys[index],
* where index is the index of the hotkey
* The ith hotkey will try to select the actor/enemy target with index i - 1
* Each of these hotkey must be a String
* Using a keyboard mapping plugin, like Quasi Input, can be useful here
*/
hotkeys: [
"#1", // Referenced by $gameSystem.targetingHotkeys[0]
"#2", // Referenced by $gameSystem.targetingHotkeys[1]
"#3", // Referenced by $gameSystem.targetingHotkeys[2]
"#4", // Referenced by $gameSystem.targetingHotkeys[3]
"#5", // Referenced by $gameSystem.targetingHotkeys[4]
"#6", // Referenced by $gameSystem.targetingHotkeys[5]
"#7", // Referenced by $gameSystem.targetingHotkeys[6]
"#8", // Referenced by $gameSystem.targetingHotkeys[7]
"#9", // Referenced by $gameSystem.targetingHotkeys[8]
"#0" // Referenced by $gameSystem.targetingHotkeys[9]
]
Plugin Calls * 1. $gameSystem.targetingHotkeys[index]
* - Returns the keyboard mapping of hotkey selecting the actor/enemy
* with the specified member index as the target
* 2. $gameSystem.targetingHotkeys[index] = keyboardMapping
* - Sets the keyboard mapping of hotkey selecting the actor/enemy
* with the specified member index as the target as keyboardMapping
* - All $gameSystem.targetingHotkeys[index] changes will be saved
InstructionsYou're supposed to edit this plugin js file directly
PrerequisitesAbilities:
1. Nothing special for most ordinary use cases
2. Little Javascript coding proficiency to fully utilize this plugin
Terms Of Use * 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 5. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.