You can seek for a very simple detection system and create a Switch that will be eventually activated as soon as the player gets discovered. Now, instead of setting the second page on the enemies event with Self switch B, set them to the switch that will be activated as soon as the player gets discovered.
Now, on the second page, change the "Custom move route" to approach, so when the player gets discovered, that switch activates the enemies to attack and they automatically seek him with the "approach" option aggresively so to speak.
I'm studying the same battle system, which I believe it's the best so far, you just need to modify it as you please to make it a bit more realistic. What I don't know, is if you change the "Custom move route" to "approach" the enemy will become useless, since I believe that's what gives the enemy weapons, armors and movement!