Changelog * v1.00a(GMT 0500 23-1-2016):
* 1. Fixed undefined DataManager.this bug
* 2. Fixed not loading this plugin's notetag bug
* 3. Fixed starting atb value possible to be under min or over max bug
* 4. Fixed not passing arguments in set_start_patb_val bug
* 5. Deleted some meaningless, pointless and useless documentations
* 6. 1st completed version of this plugin finished
* v0.00a(GMT 1400 29-11-2015):
* 1. 1st testing version of this plugin finished
AuthorsDoubleX
CreditsDoubleX(Optional)
PurposeLets users alter individual battlers' atb value on battle start
Games using this pluginNone so far
Notetags * # Actor/Class/Weapon/Armor/Enemy/State Notetags:
* State notetags take the highest priority, followed by enemy, weapon,
* armor, class and actor
* 1. <operator patb start: val>
* - Assigns val to the battler's atb value on battle start via
* operator
* - operator can be either =, +, -, *, / or %, meaning set to, add
* by, subtract by, multiply by, divide by or modulo by respectively
* - All instances of this notetag will be used sequentially
* - The final atb value on battle start will become
* max_atb_val - atb value on battle start for atb fill code delay
Plugin Calls * # Data Actor/Class/Weapon/Armor/Enemy/State manipulations
* 1. meta.patb_start
* - Returns the atb value on battle start with the operator stored in
* <operator patb start: val> in the form of [opeartor, val]
* 2. meta.patb_start = [opeartor, val]
* - Sets the atb value on battle start with the operator stored in
* <operator patb start: val> as string operator and Number val
* - All meta.patb_start changes can be saved if
* DoubleX RMMV Dynamic Data is used
PrerequisitesPlugins:
1.
DoubleX RMMV Popularized ATB CoreAbilities:
1. Little Javascript coding proficiency to fully utilize this plugin
Terms Of UseYou shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases