Chapter One: The InterfaceI'm kinda glossing over a lot of the interface here, so if you want a deeper look into it, check out
the crash course on stencylpedia.When you first open up stencyl, you'll be in a tab called the "Welcome Center". There's a bunch of buttons on the left that go to stencylforge downloads and social media and stuff, but for right now, let's worry about the "games" button under my projects. There should be a little grey dotted outline that says "click here to create a new game". Do that. Make it a blank game.
You will now be in a tab called the "dashboard". This dashboard is basically your home base for everything we're going to do. On the left, you'll notice that there are a bunch of things underneath the "resources" category. Most of them are pretty self-explanatory. The tricky two are the actors and the scenes. In rpg maker terms, you can think of these sort of as "events" and "maps" respectively. Kind of. There's a lot of flexibility to what you can do with an actor. Basically, if it's not a static part of the map, it should probably be an actor. We'll delve into a lot of this stuff in more detail later, but for now, let's continue on.
*will be added to later, for realsies*