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Blackmorning Scripts

Started by blackmorning, February 03, 2014, 02:42:36 PM

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blackmorning

Blackmorning Scripts
Here are the scripts I made for RPG Maker VX Ace. They can all be found with full descriptions on my site.
bmscripts.weebly.com

Core Scripts (2)
These are scripts that majorly impact the game and should to be placed towards the top regardless of where they are categorized.

Base -  needed for all other BM scripts
[spoiler]

       
  • allow the actor to change directions instead of moving by pressing a button
  • allow re-sizing of the game window
  • allow mouse cursor to be hidden in Gaming Window
  • show transparent faces for non-battle members in all menus (as of version 1.02, this can be turned off)
  • show and customize gauges for exp and parameters (as of version 1.02, this can be turned off)
  • add or change vocab for parameters
  • allows more information to be shown in the help window
[/spoiler]
Messages
[spoiler]

       
  • writes out different terms using codes in messages
  • write out values of actor's parameters, classes, ex parameters, etc
  • write text based on switches being true/false
  • add text sounds and animations during messages
  • add animations over characters during messages
  • add balloons over characters during messages


[/spoiler]
Gameplay Scripts (2)
Scripts here affect how gameplay works.

Actor Titles
[spoiler]

       
  • adds titles to actor's customization (similar to classes, but independent)
  • titles can be added/removed through events
  • titles can affect base stats and level up bonuses
  • changing titles can be changed through the main menu or status menu (for status menu, you need YEA status)
  • message coding for actor titles
  • can assign titles to variables for events

[/spoiler]
Actor Alignments
[spoiler]

       
  • adds alignment to actor's customization (the good, the bad, the demonic)
  • alignment points can be added/removed through events
  • gauge to show alignment can be placed on actor's face
  • alignment can be shown in BM YEA Status Addon
  • message coding for actor alignment and party alignment
  • can assign alignment to variables for events
[/spoiler]
Menu Scripts (7)
These scripts provide various menu changes or involve changes regarding menus.

Advanced Valkyrie Stories Equip
[spoiler]

       
  • Similar to the Equip Scene in "Valkyrie Stories" made for RPG Maker VX by Hanzo Kimura
  • Icons for equipment types
  • Visual placement of equipment onto an image
  • Image can be assigned to actors or to classes in the Database Notebox (actors take priority)
  • Equipment icon positions can be assigned and changed to match new images
  • Optimize equipment when you press CTRL
  • Remove all equipment when you press ALT


[/spoiler]
Advanced YEA Status
[spoiler]

       
  • needs YEA Status Menu
  • gives a graphical representation of the values for parameters, elemental & state resistances
  • changes format in biography window (actor's age, height, birthplace, gender, alignment)
  • age is a property of the actor and can be changed with Selchar's Variable based Calender script
  • can assign icons for parameters, elements, states independent of BM-Icons
  • message coding for actor's age, height, birthplace & gender

[/spoiler]
Advanced Shop
[spoiler]

       
  • shows animated/walking actor graphic in status window for equitable items
  • shows atk, def, mat, mdf, agi and luk changes for all equipment in columns
[/spoiler]
Basic Equip
[spoiler]

       
  • shows some added information for parameter changes
  • icons added for visual comparison of increases/decreases
[/spoiler]
Basic Status
[spoiler]

       
  • Gives a graphical representation of the values for parameter rates.
  • can assign icons for parameters independent of BM-Icons (can still use BM-Icons instead)
    adds portrait to background (if available)
[/spoiler]
Ring Command
[spoiler]

       
  • also requires BM-Icons, ring commands use Icons for iconset can turn the standard menu into a ring menu (on/off)can turn the title commands into a ring (on/off)can turn the battle menus into rings (on/off)
  • movement based on XRXS, Dubealex & Hypershadow180's original XP Ring Menu, as well as Syvkal's ring menu

[/spoiler]
Advanced Menu
[spoiler]

       
  • adds music to menu screens
  • adds floating particles to menu screens
  • column-based information for menu status (modded from Galv's)
  • location window in menu screen
  • animated/walking actor graphics in menu screen
  • can change input button for calling menu
  • large actor portraits for menu columns



[/spoiler]
Advacned Item/Skill
[spoiler]

       
  • can change background image
  • can change opacity of item/skill scene
  • always shows select member window in skills/item scenes
  • changes style of actor window
  • animated/walking actor graphics


[/spoiler]
Utility Scripts (1)
These scripts do not have player-impact, but are primarily used for developers.

Icon System
[spoiler]

       
  • can add icons automatically before specific words in windows (stats, elements, commands, classes, states, etc)
  • assigning 0 to an icon treats the word as a non-icon word and is written normally
  • needed for BM-ring menu

[/spoiler]
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

strike

cool, I like the titles system. It's like Tales of Symphonia.

modern algebra

These are very neat scripts. Thank you so much for sharing!

blackmorning

Anyway some new updates to the Columns menu, I've added some new options for the location window, so you can now decide what's in it, where it goes or if it shows up at all.  Also given more options for what appears for the actors (character graphics, busts, TP gauge, etc). 

Not an update, but I've explained a feature that I forgot to in BM-messages.  With a switch, you can show a bust image based on the face assigned.

UPDATES
http://bmscripts.weebly.com/column-menu-screen.html
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

Hey all,  I've been working with ShinGamix recently, finding and fixing issues.  BM-Base and BM-Icons have both been updated to deal with some issues with Yami's Guardian script.  I've also fixed an issue with the drawing of the currency icon and have added actor icons which can be assigned in the Actor's Notebox in the Database.  The actor icons aren't being used for anything but the scripting is there for future usage as well as a shrunken faces (size of icons) that can be used like an icon.

UPDATES
http://bmscripts.weebly.com/bm-base.html
http://bmscripts.weebly.com/icons.html
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

#5
New updates to to give some new options for BM-Columns Menu and BM-Shop scripts.  For these, you need the updated BM-Base.   It's now up to the user whether they want to use character graphics or scaled down face graphics for the shop status and the item/skill selection windows.
Screenshots
[spoiler]


[/spoiler
UPDATES
http://bmscripts.weebly.com/bm-base.html
http://bmscripts.weebly.com/column-menu-screen.html
http://bmscripts.weebly.com/shop.html
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

#6
I've finished the VK Equip.  Right now, this needs YEA ace equip engine.  Newer updates may change that.  I tried to be true to the appearance of Valkerie Story's equip screen while still being compatible with the default menu. 
Screenshots
[spoiler]

[/spoiler]
UPDATE
http://bmscripts.weebly.com/advanced-vk-equip.html
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

#7
I made a Basic Status script to show the polygon graph for parameters.  For those that want to use the default Status scene.

UPDATE
Basic Status

Screenshots
[spoiler]
[/spoiler]
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

ESDarkhart

When I click on the link for the Base script it goes to a 404 page

blackmorning

#9
Update for both Basic Equip and Advanced VK Equip.  Both can now reorder/replace parameters, xparameters and sparameters in the EquipStatus Window. Advanced VK Equip can now assign the location of body equipment icons in Actor and Class Noteboxes.  This way if you have a specific body image per actor, you can reassign the icon location to match the image.  In BM Basic Shop, error in status window was fixed.

UPDATES
Basic Equip
Basic Shop
Advanced VK Equip
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

New update for Advanced VK Equip.  This can now be used without YEA Ace Equip Engine. 

UPDATES
Advanced VK Equip
screenshots
[spoiler]

[/spoiler]
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

It's been a little while, but I've got a new update for BM-Ring Commands.  This fixes a bug I found in the actor commands in the battle and makes the coding more efficient.

UPDATE
BM-Ring Commands
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

Hey All

Fixed an issue in BM-Messages if it is placed below BM-Actor Titles.  Added a substitute word for icon switch in BM-Icons for custom words.  Adjusted window positions in BM-Columns Menu.


UPDATES
BM-Messages
BM-Columns Menu
BM-Icons
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

Update to BM Advanced Equip so that equipment icons can be adjusted to a new size (bigger or smaller)

UPDATE
BM Advanced Equip
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

modern algebra

That looks very cool blackmorning. Great job!

blackmorning

Update to YEA BM Status so that now a new scene will pop up if you click states or elements.  The new scene has more room so more items will appear.  Also clicking on biography alternates between yanfly's original biography and my biography information

UPDATE
YEA BM Status
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

ShinGamix

Keep up the great work BlackMorning.
The Maker of Battle Dungeons!!


[Spoiler=Big ass signature, bro]
AbsoluteIce I finally say your Sig.

Get by 20 attack Dogs...seriously. I got 20 attack Dogs.

*Your signature was raped changed for taking up too much room.
~Sincerely, a staff member. That is all you need to know. That, and I am no one to be trifled with.
[/Spoiler]

blackmorning

Update to YEA BM Status.  I know, another one.  I'm currently in development for this script, but I figure I'd release each stable version. Now you can show resistances and inflictions separately and toggle/switch between infliction/resistance data with toggle button or show a scene with both.  Also can toggle biography between yanfly's original biography and my biography information with the same toggle button.  This might better solve some issues with longer lists of states or elements. 

While I'm in this updating phase, feel free to give suggestions.
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

#18
Big update for BM Advanced Status.  More customization features, can choose different ways to show element/state resistances/inflictions, can toggle between any windows you want to set up.
BM Columns Menu has update to fix conflict with YEA class system.

UPDATE
BM Advanced Status
BM Columns Menu

Also listed some resources, including an iconset.
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

Update to BM-Base to fix issue with more than default amount of battle members

UPDATE
BM-Base
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

#20
Update to BM YEA Status, so that now you can add up to 10 custom bio info items to the BM bio page and have corresponding message codes.

Can add anything from favorite food to species type.  Whatever you want.  Can also add spacers in BM bio to change the layout a bit.

UPDATE
BM YEA Status
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

#21
Update to BM-Base to fix compatibility issue with Bubs Guts Script.  BM-Advanced Equip updated cursor size for equipment icon.  Patch for Selchar's Harvest Moon Time script with BM-Columns Menu has been updated to no longer require the Clock hud script.

UPDATE
Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

modern algebra

Good work. Thanks for sharing, blackmorning.

blackmorning

#23
Just noticed that there is a function on YEA Menu Engine that changes the location of the help window.  I've updated BM-Advanced Status, BM-Advanced Equip and BM-Columns Menu to make it compatible with this feature. 

Due to the nature of BM-Advanced Equip, it will not move the help window to the middle position as it needs its current window height to view all the information.
Added actor specific bio info lists for BM-Advanced Status.

UPDATES
BM-Advanced Status
BM-Advanced Equip
BM-Columns Menu

Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84

blackmorning

Check out my Scripts here
:

Follow me on twitter to keep up to date.
https://twitter.com/MatinNoir84