Hey guys,
I'm using a "Tiny Overworld Sprites" script (i think done by ccoa, I could be wrong though). I was wondering if there was any way to possibly turn off the "zoom" feature when, say I enter a vehicle and a switch is flipped. Any help would be appreciated!
Here's the script:
# change this to any number less than one to change the size of the world map
# sprites
ZOOM = 0.6
WORLD_IND = 'World Map'
class Game_Map
attr_reader :name
attr_reader :isworldmap
alias ccoa_setup setup
#--------------------------------------------------------------------------
# * Setup
# map_id : map ID
#--------------------------------------------------------------------------
def setup(map_id)
ccoa_setup(map_id)
@name = load_data("Data/MapInfos.rxdata")[@map_id].name
if @name.include?(WORLD_IND)
@isworldmap = true
@name.sub!(WORLD_IND, '')
else
@isworldmap = false
end
end
end
class Sprite_Character < RPG::Sprite
alias ccoa_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
ccoa_update
if @character.is_a?(Game_Player) and $game_map.isworldmap
self.zoom_x = ZOOM
self.zoom_y = ZOOM
else
self.zoom_x = 1.0
self.zoom_y = 1.0
end
end
end