1 or 2, both at once... I know it's worded weird, but this is what I'm wondering.
Example 1 -
Guard A is on duty, he's patrolling.
Event touch: The player can run into him, without activating the event. :\
Player touch: If the player stands still, the event won't activate. ::\\
Is there a way to have it check for ANY collision with the player?
Example 2 -
Guard B is on duty, he's patrolling. I want this to happen -
Event touch (he caught you): Battle process starts against guard like normal.
Player touch (you snuck up): You get a preemptive strike on him.
but how do I do this? I can set the event to either Player touch, or Event touch... but not both.