http://en.wikipedia.org/wiki/AlundraFor those of you who don't know, Alundra was a top down platforming action rpg game for the PSX which in essence was a Zelda clone. The main difference other than plot, world, characters and items was that it had jumping puzzles/routes which required precision jumps onto ledges and floating platforms to navigate through dungeons in the world.
Example of the different heights and jumping aspects
https://www.youtube.com/watch?v=y-Xn1_1bp44This is the part which I assume would be the hardest part to create in RPG Maker. Jumping in RPG Maker has always been a very basic action and to get pixel jumping 8 directional and have up to 30 different heights of terrain seems like a perplexing thing to pull off in my eyes, it has been a while since I have used RPG Maker so I am not sure if this is possible now but a few years ago jumping scripts were still very simplistic.
So, is this possible? Or is there an alternative program which would be better suited to building this engine? Anyone who loved Alundra will have probably seen the hideous sequel Alundra 2 and I do not think it has done the first game any justice whatsoever and I would love to work on Alundra's quest after the final FMV at the credits of Alundra, but without a decent enough engine to replicate the core of the previous game it just wouldn't do it any justice.
If you haven't managed to play the game I thoroughly recommend getting ahold of a copy if you can and playing it through, for me personally it's way up there as one of my favorite games I've played.
Anyway, any help or advice about this would be fantastic to help me decide if this is at all possible.
Many thanks
Josh