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Events Problem

Started by WildArms, June 17, 2013, 05:31:15 AM

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WildArms

Is there any way that finished cutscene will not run again instead of making another map or using the erase event? Also with making a chest?

Because i'm tired copying, pasting and deleting the cutscene i made only not to run the cutscene i made on the 1st map.. Also with the transfering of the player...  :)

If you get what i mean..... :)

TDS

You could use a self switch.

Just create a new page in the event that you want to run only once and set the self switch you want to use where it says "Self Switch [LETTER] is ON" in the conditions box.

Then when the cutscene ends on the first page just activate the self switch and that will make it so it only runs once.

WildArms

#2
I should give it a try.. :)

WildArms

I didn't even think of making a new page even though i'm using it in the entire game.. LOL...

TNX! [SOLVED]

WildArms

I have another problem, :)

Example i have an event that when i press a switch a door or stairs appear, how can i make it still open without pressing the switch again..? Because every time i will go inside that and go outside to that door or stairs, i will press again the switch...

TNX! :)

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WildArms

How?? i've used control switch and a switch only and it doesn't work.....

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