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push the block puzzle script

Started by Double-U, April 13, 2013, 03:00:51 PM

0 Members and 1 Guest are viewing this topic.

Double-U

What I need to know for a push the block puzzle script?

Hello community.
My Question is what I basically need to know, to create a push the block puzzle script.

Imagination about the handling :
It should make the event programming of a push the block puzzle easier by simply
using comments in the event pages

My scripting skills are not that much specially with events.
I have the knowledge for creating a menu and a ks as example.
So my knowledge is almost all about creating windows and scenes.


IAMFORTE

What exactly do you mean by a sliding puzzle. Is the character sliding or is is pushing a block that slides?

Double-U

Sorry i took the wrong words (translation mistake)

I mean :
*pushing a block on a switch, and it activates a switch*

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Double-U

Thanks for the answer first ^^

Of cause. this is an easy way.
but the way is not that handy.
for a puzzle like this nobody really needs a script
but I want to learn more about scripting
and it will be handy for the upcoming event programming i have to do.

pacdiggity

This is easier and more convenient with events. It's good that you what to learn about scripting, but this is not a good mechanic to learn with. Besides, you didn't tell us which RPG Maker you're using.
it's like a metaphor or something i don't know

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It would be way better to start out with something like this~
http://rmrk.net/index.php/topic,47755.0.html

or this ~
http://rmrk.net/index.php/topic,47758.0.html

We have a great community here, and we'll help you with any questions you may have.
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Double-U

#7
@Ms Pacman :
Oh I´m sorry.
I´m working with the *Rpg Maker VX Ace*.

@Boe :
Okay I gonna take a look at this topics.
Thanks a lot guys :-)

Edit:
Thanks for this topics, but there was nothing new for me .
So I decide to improve my Ruby/RGSS3 knowledge for this time.

Thanks all, for helping me.
This is a really great, and helpful community :-)

I think this topic could be closed, thanks!         (Sorry for my bad English)