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F12 Reset Fix

Started by Acezon, January 09, 2013, 08:51:13 AM

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Acezon

F12 Reset Fix

Introduction
F12 reset can sometimes be a pain in the arse. This script fixes that by spawning a new Game.exe. It can also be used if you want to use the editor whilst play-testing it. You can also configure to show the console on test play.

Features
- Saves an RM user from death by F12 reset.

Screenshots
Not needed.

Script
Get it here.

Log
Version 2.1
- Fixed issue where game window is not in focus
when Console_on is set to false
- Now compatible with Tsuki's Test Edit script
Version 2.0
- Console option added
- Automatically focuses window after pressing F12
Version 1.1
- Respawning the exe was better
Version 1.0
- Initial Release

Credit and Thanks
- Read the script header

Acezon

UPDATE:
It appears that it doesn't work on some events, so I decided to execute a new Game.exe and removed the former.

Acezon

EDIT: I just changed the thread's title since the script can be a general-purpose F12 reset fix.

Acezon

UPDATED to version 2. Read the first post for changes.

Chaos17

#4
Your new update corrected the bug tha tI had with your script (mentionned on rpgmaker web)
Thank you :)

Acezon

UPDATE
Version 2.1
- Fixed issue where game window is not in focus
   when Console_on is set to false
- Now compatible with Tsuki's Test Edit script

jomarcenter

I Know it old now but thanks I been seeing problem when people uses F12 to reset in my town of illustive game it crashes due to a script causing the problem. But I think this will fix the problem for my next game.