I guess this will be a wall-of text so bare with me, this is my thoughts of what I have played so far:
I think you have done a great job with the intro, It's short but gets to the point instantly and It sets the mood just perfectly.
Haha, I love how the moonhunter that Dark is punching is just lying there bonked to the floor!
I love the menu, those sprites you have put in there looks amazing! First off, Are they custom made? and I wish
I knew how to implement pictures into the status screen, is that done by a script?
I like the atmosphere of your first map, and it feels very dark and a bit scary to be honest. I think you could
put in a little bit more clutter on some places though.
The grassy road looks a bit squareish as well, and doesn't seem to fit to well. I'm not sure how you would go
ahead and give the player a sense of direction without it though, but maybe you could use some kind of sandy looking road instead? I love how the map is laid out though, and you have put in some elements for exploring in there which I like (when finding the dead traveler). I also enjoyed the small 'moral' choice you put in there, due
to looting his corpse! A nice little detail there
The battles in the area seemed a bit hard at first (especially when facing 2x monster with the sort of 'upgraded' monster..Laka Dem, I think?) Happened to die on my first encounter with those but after some more exploring to find some curative items it worked fine. You could lower the hitpoints a bit for them though in my opinion, and I think that the Green Vials heal a bit too low amount of hit point to be useful in battle.
The healing amount is pretty much gone if you face 2x monsters and a Laka Dem uses It's rough attack. Maybe 50-60 hitpoints would be a better value for it?
I can't help it but the tune for the forest seems a bit out of place. When I look at the atmosphere of the forest area it feels very dark and gloomy but I don't know if It's just me. A more dark and scary tune would fit better with the enviorment in my opinion, not that the current tune that you are using is bad, It's very nice actually! The battle tune sounds awesome though, and it sort of got stuck on my head there!
The battle system seems very nice and polished, and the animations are just plain awesome! (Especially the
Fantom Virus). I think you could try and add some sort of 'alert' to that spell though so you know when the poison is no longer affecting the monster (I used a normal attack instead of inflicting it with poison again.
A small little detail, but I think it would help the player out a bit more).
I'm a big fan of ATB combat as well, and the overall battle system looks really cool so far.
I also enjoy that you are using 'touch event' encounters, since random ecnounters can get so frustrating
for me after a while, and the sprites that you are using for the Laka Dom's looks sweet. The sort of 'death'
animation for them was a nice addition to it as well! According to loot drops so far, I'm really looking forward to see what those lesser orbs are used for!
It's a small thing to bring up, but I really love your save points and how the save is handed out (screen toning,
and the sound effects when saving. Along with the layout for the save-file, looks very neat!). I think you
could make it a bit more clear that the savepoint recovers your health as well, it helped me out a lot to
progress further when I knew about that.
Once again, I really love how you reward the player for exploring (found that little shack in the forest with tons
of useful items), I love that you are being rewarded for exploring every corner of the map. And wow, this is one
gigantic map with lots of different areas to explore! Really enjoyed that!
The First boss battle with Puruumba was cool, and I like the fact that they know each other and it ended up more like a 'duel' with each other. The fight was nicely balanced for a first boss enounter, not too hard but not to easy. I enjoy the ATB system that you are using as well, it really puts you on your toes and you need to act fast or you end up at the Game Over screen! I can't wait to see how that will evolve further into the game!
And so I found the boy Keshi!
The second boss battle was a bit more difficult (no dark hide on Puruumba), but very nice balanced as well! I really enjoy the way that you have implemented the usage of skills, and in this battle you really need to use them to finish him off! It was a really cool battle where you needed to focus a lot and almost think ahead on your next move (much due to the darkness spell). Once again the ATB really spices up the overall battle and
if you aren't paying attention you could en up dead really fast, really enjoyed this battle, nice work!
Also love that Keshi is using a slingshot (like a little rascal) haha had me laughing a bit!
(Just so you know, I found 2 Emerald eyes! Thanks for rewarding exploration like always. Not sure if I missed some)
The thing you have going with Dark's weapon being like an own 'identity' or what to call it, or something that
can invade Dark's dreams seems really cool! I really love this feature and I can't wait to see what will happen according to the weapons absorbing the powers of defeated monsters (especially within events). I think It's a really cool feature for upgrading weapons and skills, and It's really, really interesting!
About the thing I said with decreasing the hitpoints for the Laka Dem's, I think I have to take that back.
At the beginning when you face them with Dark alone, they can be pretty tough.. but I guess it would be weird
to encounter them when you have found Keshi. You could always make a different version of them and increase their hitpoints and damage after you have aquired Keshi to make it a bit more appealing (But I think It works in it's current state too, It was just a bit hard the first time you will encounter them).
After talking to the guards of Keshi's hometown they are blocking the way to the savepoint so I lost my
chance to save there (I'm not sure if It's intended, so that you won't be able to go back to the forest
area thogh.) You have also forgot to put a switch on Keshi after the event with the guards, he will appear
again standing infront of the guards after the event is over. (Check picture).
I think Ipumaru City looks great!, and I love how you established 'sections' for the town (Like District of Lords).
I can't enter any of the buildings except the pub and the Inn
(But I guess that's because It's in the middle of the night and it would be kinda weird to just stumble into people's houses when they are asleep).
I'm really looking forward to see why the bartender refuses to serve Moonhunters. It's always fun with a
story-oriented detail, where people look different upon the professions that characters have (and the reason behind why they dislike them).
I'm not sure what to do in the city, I tried talking to the guard to the west of the city and he says I should
go take a look at the Inn, but when I get there the Inkeeper just introduces himself. I'm not sure how to
progress from here. I will stop playing here for now, but if there's a way to progress I will come back and add
the rest of the feedback later, and end it with the overall thoughts of everything after that!
I really enjoyed it so far, but I will try and share some more in-depth opinions when I get back to it!
Cheers!
Edit: I just realized that the vials aren't giving the player 30 hp as a base.. but rather 30% of maximum health... nevermind on what I said about the vials xD