Hi all!
I know a lot of you are busy with guilds right now, but I really do long for some assistance on
Rootbound . This is a game I am desperate to complete, and I have everything I need to complete it except for the scripting. I've listed everything that is really vital to getting a demo done (working on eventing the crops) and would appreciate any help I can get.
An image representation of the things listed here:
Time/Weather/Events HUD
Spoiler for :
I have this somewhat working in events, but it's messy. It would be better to be properly scripted I think. This HUD is on most of the time, only shut off during some events. I already have all of the images ready to go. Elements: Time: This requires a basic time system of course, I am working with one right now, but it is gummy. Time updates visually in increments of 15 minutes and also updates am/pm visually Weather: Displays a different icon depending on the current weather conditions. Season: Again, just showing a different icon depending on the season Date: Referencing the time/date system, display the day of the week and numerical day (the st, nd, rd, th is part of the number image, so that isn't needed in scripting) Alerts: Simply show an icon if a switch is on or a variable is >0.
Tool HUD:
Backend Scripts for the HUDs
Inventory
Spoiler for :
Like Harvest Moon, I need a limited, graphical inventory/menu. I have mocked up what I would like in Photoshop. The menu would be called instead of the normal menu, feature limited(24), grid inventory and three links to sub menus. I am still designing the sub menus, but the things I need for the inventory is down. Items picked up are first held in the hands, then placed in the inventory by pressing (S) while still holding the item. The item then goes to the next open slot, or if the inventory is full, plays an error SE. Upon opening the menu with (X), the menu pulls up. Dpad moves the cursor bracket between the item slots and the three icons next to the sub menu options (with cursor movement SE). Pressing (Z) on any item icon pulls up a centered window with the item's name and description above the menu. Pressing (Q)(W)(A)(S)(D) while the icon is selected will equip that item in that slot. However, there are limitations. Only equipment(specified either in the Notes section or by the classification of the items in the database as (weapons), whichever works) can be keyed to (Q)(W)(A)(D), and all other items can only keyed to (S), and will display as being held by the character. Another tricky element is that I would like certain items to stack. I did a quick mockup in photoshop of where I'd like the number to show, but this would be handled by the game's draw text, not by image. No item can stack more than 9, so only a single digit is needed.
Item Usage:
Again, I know this is a huge amount of work for someone to take on. I would not ask, but I cannot make this game without these scripts, and I feel that this is a game that will be played. Please consider giving me a hand and making this game possible.