Item Maximums
Version: 1.0.0
Author: modern algebra
Date: July 19, 2012
Version History
- <Version 1.0> 2012.07.19 - Original Release
Description
This script allows you to set the maximum number of any item that the party can hold at any given time on an individual basis.
Features
- Allows you to set individual maximums for items, weapons, and armors
- Can set a default maximum to apply to all items for which you do not assign an individual maximum
Screenshots Instructions
Paste the script into its own slot in the Script Editor,above Main but below Materials.
Script
#==============================================================================
# Item Maximums
# Version: 1.0.0
# Author: modern algebra (rmrk.net)
# Date: July 19, 2012
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Description:
#
# This script allows you to set the maximum number of any item that the
# party can hold at any given time on an individual basis.
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Instructions:
#
# Paste this script into its own slot in the Script Editor, above Main and
# below Materials.
#
# To set a new maximum for any item, just place the following code in its
# notebox:
#
# \item_max[n]
# where: n is the maximum number of that item the party can hold at one
# time.
#
# EXAMPLES:
# \item_max[15] # The party can hold only 15 of this item at any time.
# \item_max[35] # The party can hold only 35 of this item at any time.
#
# For any item where you do not specify a maximum through the note field,
# its maximum will be determined by the value of MAIM_DEFAULT_ITEM_MAXIMUM,
# which can be set by you at line 42.
#==============================================================================
$imported ||= {}
if !$imported[:"MA_ItemMaximums 1.0.0"] # If not already installed
$imported[:"MA_ItemMaximums 1.0.0"] = true
#\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
# BEGIN Editable Region
#||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
# The following value will be the maximum number of items for any items for
# which you do not set a maximum in the note field.
MAIM_DEFAULT_ITEM_MAXIMUM = 99
#||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
# END Editable Region
#//////////////////////////////////////////////////////////////////////////////
#==============================================================================
# ** RPG::BaseItem
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Summary of Changes:
# new method - maim_item_max
#==============================================================================
class RPG::BaseItem
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Instance Max
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
def maim_item_max
(@maim_item_max = self.note[/\\ITEM[ _]MAX\[\s*(\d+)\s*\]/i] ? $1.to_i :
MAIM_DEFAULT_ITEM_MAXIMUM) if !@maim_item_max
return @maim_item_max
end
end
#==============================================================================
# ** Game_Party
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Summary of Changes:
# aliased methods - max_item_number
#==============================================================================
class Game_Party
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Max Item Number
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias maim_mxitmnum_3fj4 max_item_number
def max_item_number(item, *args, &block)
if item && item.maim_item_max > 0
return item.maim_item_max
end
maim_mxitmnum_3fj4(item, *args, &block)
end
end
else # If Item Maximums already installed
p "Item Maximums 1.0.0 is already installed. It cannot be installed twice."
end
You can also obtain the script at
PastebinCredit
Support
Please post in this topic at RMRK if you have any questions or suggestions.
Known Compatibility Issues
I am currently unaware of any compatibility issues.
Author's Notes
The acronym for this script is MAIM, which is a huge waste of such a cool acronym on a script for which it is wildly inappropriate.
Terms of Use
I adopt RMRK's default
Terms of Use.