Thats kinda how I felt with DoTP 2012. I liked the idea of a pick up and play MTG, especially because I wanted to get back into playing to go play some real games, but I couldn't get into the decks that were available. I played about a third of the campaign and stopped. The decks were way too safe, and offered too little core augmentation.
It also had its fair share of bugs and bad shuffle randomization. (4/5 games I got no land in the first few hands, or no creatures, or just land.)