Ok, THIS one is going to be a bit of a doozy, since I got some of it working. Just not all of it...
Ok, so I have a character with a command that essentially swaps her for an AI-controlled version of herself (different movesets, but in permanent Power Up/Magic Up/Defense Up status and unable to use anything but the skillset and Attack). I have the EX version's stats set to 1 (Level, HP, MP, ATK, DEF, MAG, SPD) and am trying to set it up so that when you switch between modes during battle, the EX version's stats are identical to the original's. I'm sure that all I have to do is match levels, but the reason for doing it THIS way is because if I release this patch, and if people were to use this command, then the character would just end up with crappy stats and whatnot because you have to restart the game to get everything fixed on characters.
So I tried this out by putting the following in the Hakutaku command (the command that lets you switch modes):
Variable Operation: [1313: EX Keine Level] Set, Keine Level
(Rinse and repeat for everything, including EXP, HP, Max HP, MP, Max MP, ATK, DEF, MAG, SPD, Weapon No., Armor No., Shield No., Helmet No., and Accessory No.)
Change Statistics: EX Keine Max HP 9999 Down
Change Statistics: EX Keine Max HP V[1315] Up
Change Statistics: EX Keine Max HP 1 Down
(Rinse and repeat for Max MP, ATK, DEF, MAG, SPD. I forgot to do anything with the equipment because this is the main thing I wanted to set up).
Full Heal: EX Keine
In the Battle Event page, this is what I have for Hakutaku command:
Keine uses [Hakutaku] Command
Show Battle Animation: Hakutaku, Keine (Wait)
Call Common Event: Hakutatku
Change Party Members: Keine Remove
Change Party Memnbers: EX Keine Add
The problems I have noticed with this is as follows:
*Upon switching the character, the switched character's stats do not change at all. In addition, the switch character's ATB gauge does not move. Though this may be due more to the fact that EX Keine's stats are all set to 1 by default.
*Thinking on this, it may be possible to auto-Game Over if this command is used when Keine is the last one alive. Is there any way to prevent the Game Over during the switch?
What I also find weird, which is something I addressed to Cherry before, is that while using the Change Party Member command, I did not get the error I normally did when I did my Exclusion status attack (Think of FFV's Omega's Encircle attack. Something like that). Very strange...
If anyone can test this out, or would like the game files to see what could be wrong, do let me know. I can send the files via PM (excluding music, because that's not needed here). This is only if it'll make it easier for you to decipher what is going on or to figure out how to fix it/modify it/etc. This also goes for anything else in the skill commands (guess I might as well say I'm looking for a debugger/event tester or something...).