A FAQ that I was asked to whip up on another site. I may as well post it here too.
FAQWhy now? Why not 10 years ago?The simple answer? Because the community itself shot down any attempts EB tried at legalizing the product. After XP's release no one bothered asking for it.
The complete answer? Degica only took over the publishing of EB! products at the advent of XP. Up until that time Protexus was the publisher and they weren't really concerned with the English community. When Degica took over, they reached out to the Western community. It's thanks to them (and Agetec - the publishers of the console RMs who showed EB! that there was a market for RM product here) that we have any English makers at all. They also hadn't thought that it would be appreciated, so until a fan actually asked about it...
When they were asked they said, sure, let's see how much demand there is and if there's enough we'll do that.
Is it worth it for them to do this? Aren't they just wasting money that could be better spent on other things?To quote Touchfuzzy, Admin of the official RM site:
I'm going to use variables because I have no idea exact costs. Let's say we have Project 1 and Project 2.
Project 1 costs x to produce, and brings in 10x
Project 2 costs 2x to produce, and brings in 10x
If we do just Project 1 we make 9x, if we do just Project 2 we make 8x. If we did BOTH projects, we could make 17x.
Hence why if something sounds like we will make x's we will find the money to do it. Also, translating 2k3 if it does work out, could make a good deal of money as it has low costs comparatively to bring over, that could be used to FUND other projects.
In other words, the money they make back on this can be used to make other projects, like more resources for the newer makers. How is it a waste of their time to hire a few translators to make an English version of a game that might net them some profit back from a product they missed out on thanks to a shoddy publisher?
Why should we pay for something we already have?There are two main reasons and they both boil down to ethics.
The first is that it's illegal to use the engine. Okay, get the laughter out of your system. I'll wait.
Seriously though, supporting the system that has been loved and used so much over the years is a great thing. It makes you feel better, for one, and encourages Degica to listen to the fans about what they want, for two. Me, I like the idea of owning RM2K3. I like the thought that I've given back to the people who had such a large part of my youth. I remember the first time I even found out there was an RPG Maker and how awesome it was, thinking that I'd be able to make my own game, just like the ones I'd played in my childhood. I love the idea of giving something back for that.
Another reason is the RTP. Currently, unless you bought the Japanese version, using the RTP in any engine is illegal. Remember that RTP is sounds as well as graphics. The legal usage of a selection of music and sound effects... do I need to quote how much it costs to 'buy' music to use that flows and fits together? Hundreds, if not thousands of dollars. Seriously.
Owning the program. In English. Legally. This means, barring any rips or other illegal content, you may sell your game.
Xp/VX/VXA are better! Also, do 2k instead!That's not a question, but I'll respond anyway. Yes, they're better in a lot of ways, but for those looking to push themselves when it comes to eventing, for those who are new to the programs, for those who like old school RPG charm? 2k3 is a better bet.
2k... well, as much as I love 2k, 2k3 offers something that NONE of the other makers have. A default side-view battle system. Also, better eventing.
How much will this cost? They should add extra stuff!I put these two together because they relate. Firstly, they've said right out that the cost would be set at $20. Not too bad, eh? This is a program in English and the RTP for use in any other engine. Neato~
Adding extra stuff would just drive up the price and make things harder on their end. A translation, maybe a bug fix for the agility issue... That's what they're offering. They aren't going to recode a whole new engine, they aren't going to add scripting features or higher resolution or redo the graphical side of the RTp or add self switches (;.
because doing so
would take away from their other projects and drive up the price.
But what about patches and things like Cherry's support programs? Aren't they illegal?Yes, of course they are. To make the patches they had to mess with the source code of the game and that is against the EULA. That said, it's like using rips. It's illegal, but as long as you're not trying to sell the game and waving big red flags, Degica isn't likely to be bothered prosecuting you for it. I mean, how many prosecutions have there been with the pirated version? Or even with VX games that use the Tile Swap patch? I can think of two, perhaps, and those were really popular and well-known outside of the community.
It's like editing rom files. The companies won't go out of their way to police it unless someone throws up a flare of some sort (That one Chrono Trigger fangame comes to mind.)
Is this official or are you just trying to gather support for a cause that has no chance of occurring?This is official. If 1000 signatures are raised, Degica will do this. Why? Because a fan asked. How awesome is that?
Any other questions? Just ask.
Also? This.
Thanks to Iddalai for making it.