Basically, the question is this: What is a good starting point for EXP values at the start of the game to start with? For instance, using my EXP values as an example, at level 1 you'd need 614 EXP to level up to level 2 (which is ridiculous to say the least, but...). What is the most appropriate EXP to give to the players from encounters according to that then (of note, using that formula of 0-614-1, and my characters starting at level 6 at the start of the game...That's roughly 3600 EXP or so that the player would need at the start of the game in order level up to level 7. Still nuts...). And the other part of the question being, what is the best way to handle the Level Up curve?
Hope that helps with explaining the question more? Hard to explain really. Maybe I should get screenshots to help? ^^;;