I actually have a schedule for this now, so I should be okay. ^.-
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I am amazed (and elated!) you still enjoyed it through all of the issues. ><
I played through it myself again and noticed how many things I apparently broke when adding new cases to the interactions with her mother. I have it all fixed now, and have adjusted font colors (it shouldn't have been so light pink, more purple, not sure what happened there).
Her brother is meant to remain largely a mystery until she reaches the next town(his name is in the main post - it is Mason). No one will mention his name in the first town. He's a bit of a superstar in the other towns though, so they will. I figure his family and friends would be too upset, and worried, about him not returning home to really want to talk about him. Nini can still ask people, but not all of them will say much and none of them will really tell her all they know. She's very young and adults tend to tiptoe around these types of topics when dealing with children. I want to show that, in the first town at least, strangers probably wont try so hard.
The passability settings I didn't know of, I keep having this issue with those desks however and I think I know what's causing it. Passability is my enemy with this tileset. So many sideways things.
You probably didn't miss anything with her mother, she wont let you out. I set the variable to the wrong number (or, rather, changed it and forgot to adjust the exit event). It is impossible to leave the house in the version you have. I'll send you the new one.
I am very glad you enjoyed it. This means I am on the right track. I hope the dialogue seemed natural with her mother(and not too long). Dialogue is where my writing is weakest. This is why I'm making this particular game first, actually, writing for games seems to be mostly dialogue so I need to see if I am capable. An RPG seemed the best way to test this. I admit that I've fallen in love with the story and it's much more than a test now, however.
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To update, since I'm responding anyway, here are some shots of the new message layout;
I hope these look a little better than the disjointed style they were in previously.
Without the text bubble style, it did seem a bit silly to have them floating above events.
Spoiler for Message Boxes! :
With portrait
With portrait and choicebox
Without portrait but with choicebox (everyone will have some form of name, so the namebox should always be there)