Also, instead of starting another thread:
2. Is there some (non-manually-script-every-single-enemy) way of "tagging" certain enemies to make them the only viable targets for certain skills?
I know that you can make all enemies except the proper targets immune to any custom states inflicted by the skill, but I was hoping for an easier way to make an incorrect target completely immune to all aspects of the skill (including damage).
For example:
Let's say I've created a spell that's only supposed to hurt dragons. Is there an easy way for me to designate certain enemies (and actors) as "dragon" and have every other monster/actor be completely immune?
3. How do I create a skill/spell that can be used on any ally
except the caster?
Out-of-combat only healing spell in this particular case (if that matters).
SOLVED:The top one prints my level (10), as you'd expect.
The bottom one (and several others I tested), however, always returns 0.
I have no scrips or events (common or otherwise) that would interfere with with either one.
I even tested it on a completely fresh project with nothing but the above events.
I'm probably missing something painfully obvious here, but I figured I'd ask anyway.
SOLVED: 1. Is there an easy way to reset and update your characters skills after a class change?
Basically, I want a class change to remove all your old class skills and give you all the skills of your new class up to your current level.