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Ability and Boss encounter mechanics

Started by zerothedarklord, December 23, 2011, 03:26:59 AM

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zerothedarklord

my favorite thing about the games I create are the interesting, unique skills/abilities I can create for my characters or bosses.

I need some more ideas that may help to make my boss encounters more interesting, does anyone have any ideas?

Currently, I have:

Damage Race: The boss gains a +damage buff every few turns and eventually overwhelms you if you don't burn it down quickly enough.

Protection: The boss immediately, and every few turns throughout the fight, raises a shield that grants immunity to all incoming damage, and only a certain skill will break it.

Does anyone have any other ideas they'd like to throw out there?

hiromu656

Pretty basic, but you could use Elemental weaknesses and resistances, if not already.