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Lightgeist Mountain - Dungeon - Work in Progress (XP)

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I have a Dungeon I've been working on, but hasnt been totally finalized yet.  The mapping portion of it is complete, but I havent really decided as to what the characters levels should be around so I havent implemented any encounters, treasures or story into the map, just the map itself.

Do you guys feel like giving me some feedback if you find any map holes or obvious bugs?

DOWNLOAD
http://www.775.net/~heretic/downloads/rmvx/







The main part of the map is linked together by a network of caves.  The caves themselves are relatively simple and small, but going back and forth between the main overworld and the caves hopefully should be semi confusing but not to the point that it becomes frustrating for the player.



Editor Map



Just hoping for a little feedback on it...

(edit: fixed, forgot download link)
« Last Edit: November 16, 2011, 06:04:35 AM by Heretic86 »
Heretic's Vehicles XP (Boat and Magic Carpet)

Heretic's Collection XP Ver 2.3 - Updated to include Dynamic Lighting, Moving Platforms, Vehicles, and much much more!

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I was impressed by the immense amount of effort you put into the project. Good work!

And about the mountain-it's very impressive, very realistic, like how you could start a campfire when it rained, how the trees gradually turn to skeletal branches as they are higher on the mountains. I didn't have time to explore or play the whole thing though. But the only thing the I didn't like was how you could only go up the mountain through caves, I would have preferred it if half of the exploring was done in the caves and half of the exploring was done at the mountain. It's entirely up to you of course, just saying.

Oh, and I also like how there was 'random-banter' between the characters. And how they took out blankets/beds when they camped out. Nice touches.

Overall, this is very nice. Good effort.

 

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Thanks!

Need to clarify, the first choice of the two demos was actually an older demo that already had its own thread.

The second one was what I'd been focusing on.  I'll have to consider making anotehr version of that map much larger as to allow half the exploration to take inside and the other half to happen outside.

Thank you for the feedback!

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Edit:  Two quick questions.  Did you happen to notice that you were being spied on, and two, did you notice (if you had time) that the structure of one of the caves completely changed (transparently) as you were exploring it?
« Last Edit: November 16, 2011, 08:44:25 AM by Heretic86 »
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I solve practical problems.
For taking arms in the name of your breakfast.
It looks good, i might try it out when i get home, looking at the one photo you uploaded, do you have an antilag script? the amount of events there would probably lag some low end computers.

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No, but I could definitely benefit from an anti lag script.  Need to clean up what some of the other events do tho, but not much I can do for the touch events for cave entrances.  Any suggestions from an anti lag script?

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Edit as to not Dublepost:  Trying to follow your suggestion for an Anti Lag script, Zeriab's apparently is incompatible with this version due to the SDK and I had a helluva time trying to get the Non SDK MMW to work, which still ultimately failed on me, so for the time being, I've pulled out Zeriab's Anti Lag script.

Are there other Anti Lag Scripts that one might recommend?
« Last Edit: November 17, 2011, 10:28:56 AM by Heretic86 »
Heretic's Vehicles XP (Boat and Magic Carpet)

Heretic's Collection XP Ver 2.3 - Updated to include Dynamic Lighting, Moving Platforms, Vehicles, and much much more!

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Here, maybe this will do.
Code: [Select]
#==============================================================================
# ** Anti Lag Script
#==============================================================================
# Near Fantastica
# Version 3
# 29.11.05
#==============================================================================
# The Anti Event Lag Script reduces the Lag in RMXP cause by events dramatically
# It dose this by limiting process updating and graphic updating for events
# outside the view of the screen. Events that are parallel process or auto-start
# are not effected by this script.
#==============================================================================

#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log("Anti Lag Script", "Near Fantastica", 3, "29.11.05")

#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state("Anti Lag Script") == true
 
  #============================================================================
  # ** Game_Map
  #============================================================================
 
  class Game_Map
    #--------------------------------------------------------------------------
    def in_range?(object)
      screne_x = $game_map.display_x
      screne_x -= 256
      screne_y = $game_map.display_y
      screne_y -= 256
      screne_width = $game_map.display_x
      screne_width += 2816
      screne_height = $game_map.display_y
      screne_height += 2176
      return false if object.real_x <= screne_x
      return false if object.real_x >= screne_width
      return false if object.real_y <= screne_y
      return false if object.real_y >= screne_height
      return true
    end
    #--------------------------------------------------------------------------
    def update_events
      for event in @events.values
        if in_range?(event) or event.trigger == 3 or event.trigger == 4
          event.update
        end
      end
    end
  end
 
  #============================================================================
  # ** Spriteset_Map
  #============================================================================
 
  class Spriteset_Map
    #--------------------------------------------------------------------------
    def in_range?(object)
      screne_x = $game_map.display_x
      screne_x -= 256
      screne_y = $game_map.display_y
      screne_y -= 256
      screne_width = $game_map.display_x
      screne_width += 2816
      screne_height = $game_map.display_y
      screne_height += 2176
      return false if object.real_x <= screne_x
      return false if object.real_x >= screne_width
      return false if object.real_y <= screne_y
      return false if object.real_y >= screne_height
      return true
    end
    #--------------------------------------------------------------------------
    def update_character_sprites
      for sprite in @character_sprites
        if sprite.character.is_a?(Game_Event)
          if in_range?(sprite.character) or sprite.character.trigger == 3 or sprite.character.trigger == 4
            sprite.update
          end
        else
          sprite.update
        end
      end
    end
  end

#------------------------------------------------------------------------------
# * End SDK Enable Test
#------------------------------------------------------------------------------
end

As for your questions,
Did you happen to notice that you were being spied on, and two, did you notice (if you had time) that the structure of one of the caves completely changed (transparently) as you were exploring it?
1. I was spied on? Where?
2.It did?

Oh, and another suggestion: I really don't like the random battle encounters. Try to have actual on screen enemies that you can avoid.

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Ok, trying to implement this anti lag script.  But I ran into a problem.  No crashes, but when I enter a cave, then exit it, I get stuck in black.  Suggestions?

Getting spied on:  Forest, when you enter the forest and the banter starts about being able to walk along logs, the character you're looking for is watching on the left.  I tried to add a bird so your eyes are drawn towards her position.

Changing Cave Structure:  Mountain, when you get to the lower left section of the main map, you should have the river just below you, and a choice of two caves as you follow the path, the one that changes structure is the one in the middle of the 3 caves right there.

I'll have to consider how to do aviodable creature contact battles so I dont cause lag, need to think on it, not really if I should or shouldnt, but how to get that working so it is still hopefully fun and mildly challenging.
Heretic's Vehicles XP (Boat and Magic Carpet)

Heretic's Collection XP Ver 2.3 - Updated to include Dynamic Lighting, Moving Platforms, Vehicles, and much much more!