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Workaround to have extended charsets in 2k3?

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Level 88
Keep on Baggin'
I've been considering making an adventure game that utilizes rpg maker 2k3s battle system (I don't want to go the 2000 route), however the sprites i'm working with are very tall, so I'm hoping someone can help me think up a workaround. I personally can think of two approaches:

A.)Is there a way to 'stack' charsets, particularly the player charset and have another event track and copy its direction and movement?

B.)Is there a tutorial on making a player out of images? this strikes me as very difficult.
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moew
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Queen Princess
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Guess you could just make an event that follows you constantly one tile above you as a variable using common events? It shouldn't be too hard, just make good use of variables.
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RPG2k3 Meowster
I've been considering making an adventure game that utilizes rpg maker 2k3s battle system (I don't want to go the 2000 route), however the sprites i'm working with are very tall, so I'm hoping someone can help me think up a workaround. I personally can think of two approaches:

A.)Is there a way to 'stack' charsets, particularly the player charset and have another event track and copy its direction and movement?

B.)Is there a tutorial on making a player out of images? this strikes me as very difficult.

Soo, your using rp2k3 battle system, but they sprites don't fit in the box cause they are too big?

If this, I think you can use battle animations are character sprites in the Animation 2 section, should have character pose, just hit the other option Battle animation. I'm not sure if this is what your looking for though. =x

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Keep on Baggin'
To clarify, I'm talking about the out of battle char sets that one would just use for movement. I'm thinking I may find a caterpillar system tutorial and maybe learn from that how to do Option A. If anyone has any further suggestions please let me know. thank ya.
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Rep: +0/-0Level 64
Dark Paths (Working title)
Check out http://rpgmaker.net/tutorials/498/; it doesn't strike me as hard to do as you could think it'd be. This should work for your B option.

Let me know...