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Sidhenidon's Crafting System

Started by sidhenidon, October 25, 2011, 03:59:42 PM

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sidhenidon

Sidhenidon's Crafting System
by Sidhenidon


Intro

I had been playing Minecraft. I love how the crafting table works, being totally dynamic and based on the position of items on it, so I decided to replicate this functionality in RMVX, and it sorted out being better than I expected.

Changelog:

Quote20/02/2011
• Preview of what items are gonna be generated in the crafting. This option can be turned off easily.
• Inventory screen only appears when you have to choose an item.
• Upgraded animations.
• Fixed a bug when you made two combinations in the same grid, the items of both were consumed but only the lower-rightmost combination items were created.

About

• Infinite number of combinations, infinity number of results.
• Infinite grid size, even though I dont recommend any size above 6 for visual aesthetics
• Animation when an item is created.
• Simple code.

Screenshots


Start of an item creation.


Composition with a preview on the right hand size.

To call the crafting table scene, just add this to your events via 'Add Script':
$scene = Scene_Crafting.new(x)
when x is the grid size.

For creating new item combinations:

(sorry for being in portuguese, I'll translate in case it isn't understandable

Demo
Again, I'm sorry that this is in Portuguese, I'll manage to translate it later, it's a promise.

Current Version:
http://www.4shared.com/file/vEu0Tj_t/Crafting.html

Previous Version:
http://filebox.me/files/dnac0fuqr_Crafting.rar

Credits
Sidhenidon
Minecraft

modern algebra


skaraflame



fatapi_shadramon

magnificent work boyo... it takes item crafting to the edge