I like the concept of your maps, axoh17.
Here's the feedback:
First screenshot: Why is there a shadow only in fron of the door? The door is not higher or taller than the wall right? So it should not have a shadow. And the shadow that is reflected by the wall on the bottom of the screen: Some 'shadow squares' are darker. If you're trying to use the shadows to signify that that is a door and it can be opened, don't. It is absurd and crazy. What is suggest though, is using arrows that point to the direction of the door. Or you could not put anything at all.
Second Screenshot: Same shadow problem. Look at feedback for 1st screenshot.
Third screenshot: The shadow casted by the fountain barriers/walls/container. The barrier/wall/container is not higher than the character right? So why is the shadow OVER the character? You might want to edit the passage settings or completely remove the shadows from the tileset.
General comments: I like your maps, they have a 'refreshing' look. Don't shun RTP, it's a matter of how you use it, not 'Prettier tiles=Prettier Maps'. But one thing they lack though, is the bustling city vibe. I mean, it's the 'main city' right? So it should have a crowded and bustling atmosphere. Here's my version of your 1st map:
(Sorry, I was too lazy to use mack
)
Please look at the concept and clutteredness of the map. (It's definitely not my best)
Let's compare my map to yours. (No offence)
Your maps are too...empty. Imagine living in a city where you have to walk 100 miles.....to the grocery store. Not realistic right? So if you want your city to be big, please fill in the gaps with stuff, like crates, barrels, anything that could be found in the city. But beware, if you 'over clutter' your city it may just feel like a rubbish dump. So, it's sill okay to leave spaces like the 'Plaza' or the 'City Square'. And have landmarks in your city too, like a fountain, a clock tower, etc. That would make your player's visit to your city more pleasant.
Feel free to look at other VX projects. You may learn a thing or two from them.