My issue seems to be a compatibility one, as the error I'm getting back is stack level too deep. I'm a scripting noobie, so I have no idea what I'm doing, other than basic trouble shooting methods.
The Issue:I have two issues actually, the first occurs in the status menu, where I get this error: "Script 'YEZ Mastery Weapon Skills' line 686: SystemStackError occured. stack level too deep"
There's probably about 8 or 9 stack level too deep errors like that.
The other issue occurs in the skill menu, with the same error, just in different places of similar scripts. The scripts included are YEZ Mastery Weapon Skills, Blackmorning Job Changer engine, Game_Actor, and YEM Equipment Overhaul.
Scripts I am using:
The ones that seem to be conflicting are:
YEZ Mastery Weapon Skills, YEZ->YEM Weapon Mastery, YEM Equipment Overhaul, and Blackmorning *Job_Engine 2.04I'll include a demo with all the needed information in it. The blonde actor will tell you what exactly the errors are from what I've seen. I went through and tested each a few times until they started looping, so they should be accurate, though I could have the line numbers wrong. The hooded villain is a battle, in case it's needed for testing. I'll add another event that allows job changing from the menu, because all scripts are configured for my game.
Demo at original post:
http://www.rpgmakervx.net/index.php?showtopic=47718This is my third project, and the only one that I've gone so in depth with. Even still, I'm pretty fail at dealing with scripts. All help is direly appreciated, I really need it!
Additional Info:Did more testing, and the error only seems to occur when using the notetags from the orriginal YEZ Mastery Weapon Skills script, mainly <weapon type: n> and only when the weapon in question is equipped. <trait: barehanded>, though, works. Note that the problem only occurs when accessing Status and Skills from the main menu; everything still works in battle and the equipment menu.
Edit: Turned out to be SSS Passive Skills