Flying Enemies
Authors: game_guy
Version: 1.0
Type: Adds Realism
Key Term: Battle Add-on
IntroductionScript was created completely from inspiration.
Flying Enemies adds some realism to your game. It basically gives the appearance and feel that enemies are floating off the ground. Only weapons with the "flying" element can attack enemies that aren't on the ground. e.g. a gun or a bow. A guy with a sword couldn't very well jump 20 feet and kill something could they? (maybe, it is just a game)
Features- Flying Enemies
- Specific Spells and Weapons can hurt
- Floating animation for enemies
Screenshots
DemoN/A
Script
InstructionsIn the script. In fact there is even a small notes section you should read. In fact, here are the notes visually explained.
Skills with a higher INT F then ATK F are considered "Magic" skills. So therefore skills like these will hit flying enemies regardless if they have the Flying element or not. Any skill that does not meet this condition must have the Flying element in order to attack Flying enemies. However, all weapons
Note how fire does not have the flying element, it can still hit flying enemies since in a sense its magic and you don't need to be next to the enemyThis is a skill used by a hunter with his bow. In a sense it should be able to hit flying enemies, but since its not "magic" it needs to have the flying element.Any weapon you want to hit flying enemies with must have the Flying element.
Compatibility- Not tested with SDK.
- Not tested with any custom battle systems.
- Attacking flying enemies (and missing) will most likely work throughout all custom battle systems.
- Animating enemy up and down may or may not work in any custom battle system.
Credits and Thanks- game_guy ~ For creating it.
- Final Fantasy X ~ Started playing this game again and Tidus was unable to hit any flying enemies. ;_; Hence inspiration. :3
Author's NotesEnjoy!