I'm making a game focused mostly on battles and the battle system. I'm wondering what makes a battle interesting to you? Any boss design suggestions? Any boss designs you've always wanted to see? If I'm inspired, I would do my best to replicate it and credit you for sure
Tribute to you might even be there lol. Anyways, I just want to know: What would make a battle interesting to you? I want every random encounter to not be a boring grind fest, but boss battles, I pay special attention to.
Turn on's, turn off's?
Systems I have set up (open to suggestions as to how to expand any of these):
-Default Battle System
-Yanfly class/subclass-Free to hear opinions on classes and skills etc.
-NO NORMAL ATTACKS: Attacks are replaced by "attacks" which is another skill menu. Each attack costs a differing amount of Stamina (SP) which would recover through various methods.
-Attacks have differing damage, accuracies, initiative (speed bonuses to going first), number of hits, and other factors like status inducing
-No 2 skills would be replicates. I do have quite a few skills mapped out so far, and none of them do the same thing. My base fire spell burns, my base ice spell slows, my base dark spell blinds, my base earth spell deals physical damage, things to consider.
-Battle items: Debuff, buff, damage, heal, recover MP/SP, kind of a low number of ideas but open to suggestions
-Set-Up attacks: Your enemies will give signs before you should defend or something
-Cast Time/Cooldowns: Some powerful skills have cast times and cooldowns. Some spells don't even take a turn to use.
-Stances: A separate stance menu is available in your battle options. Stances change your stats to better match a certain archtype. Offensive stances may increase speed and attack for example, but your defense suffers as a result of it. Some skills may only be available in certain stances. Changing stances does not take turns
-Aggro: Your tank actually is targeted more often than your caster, if you use the right skills
-Summons (purely evented for once): Summon different monsters to fight alongside you.
I'm open to more systems (preferably with less scripts) but this is what I'm using as of now; I think it allows for some pretty expansive battles. So, what ideas for enemies do you have to make things interesting? How would you like your party of characters to work out?