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[XP] Database and UMS

Started by Rightdude, July 07, 2011, 09:39:55 PM

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Rightdude

Hi I'm new to RPG Maker XP, and I'm want to learn some of the basics. First off, is any change I make to the database permanent? For example, if on one of my projects I use the ccoca's(sp?) UMS, will it also be there when I start a new project?

I'm also working on implementing a chat system like Bioware's mass effect series. Basically when the player is presented with a selection of different dialouge options, after selecting an option, the character will continue and expand upon the dialogue option. So far I've gotten it to work with facesets but I keep on running into problems like some of the text not showing up because the box isn't big enough. Is there anyway to make the text boxes automatically expand if there is a greater amount of text?

modern algebra

For the first question no - not unless you copy the Scripts data from the project that uses it and replace the one in the new game (or if you replace the one in the Common Files). So no.

For the second question, that is about scripting. There might be a way built into ccoa's UMS like a fit_text option, but I am not familiar enough with the script to say. If not, you would need to script it.