So, every time I want to use the huge tree for something, I always find that the Shadow on the tree casts incorrectly on the player. I have a solution, but dont have the Photoshop skill. What I'd like to do is for someone to LIGHTEN the 4 tiles of the base of the tree so if a shadow from another tile is cast over it, the color matches correctly.
In photoshop, apparently color sampling the shadow color, adding a new layer, then changing the Opacity to exactly 50% matches the games transparency perfectly. So I can add a shadow to an object that I want, any suggestions on how to UNSHADOW a similar way?